- Add
- An extra enemy that joins the fight.
- Aggro
- An enemy is attacking you. Threat is the score that helps decide whom it attacks.
- Aura
- A paladin buff you keep active around you. You choose one at a time.
- Auto-attack
- Your regular weapon swings, which do not spend mana.
- Beta cap
- The current beta level limit: 30.
- BiS
- Best in slot for a particular role and situation; beta lists can change.
- Blessing
- A helpful paladin buff on another player or yourself. One paladin's blessings can replace each other.
- Block
- Using a shield to reduce damage from a blockable attack.
- Bubble
- Player shorthand for Divine Shield. Divine Protection is an earlier defensive with different limits.
- Cast sequence
- A macro that advances through its spell list as you press it.
- CC
- Crowd control: temporarily limiting what an enemy can do.
- Cleanse
- The paladin spell that removes friendly poison, disease, and magic effects; learned at 42 in the client data.
- Conditionals
- Checks in macro brackets that choose targets or actions, such as help or harm.
- Consecration
- Holy damage on the ground beneath you, with a bonus for the first four enemies in Forever.
- Darkspear Raiders
- The Horde reputation faction tied to Darkspear Islands.
- DoT
- Damage over time, applied in repeated ticks.
- Downranking
- Using an older spell rank; Forever reduces the benefit of ranks far below your level.
- Echo
- Twist of Light's stored effect of a replaced Seal, used on your next melee attack.
- Era
- Classic Era. Advice tagged era has not been confirmed for Forever.
- Focus
- A saved second target. Focus macro targeting exists in the client UI but still needs a beta test.
- Forbearance
- A temporary restriction after certain paladin defensives that prevents using other affected defensives.
- Forever
- Blizzard's Classic-based game on a modern client, launching November 4, 2026.
- GCD
- Global cooldown: the short shared pause triggered by many abilities.
- Holy Power
- A Holy talent that adds critical chance. It is not a separate spendable resource in this guide.
- HoT
- Healing over time, such as a priest's Renew.
- Judgement
- The spell that unleashes an effect based on your active Seal without consuming that Seal in Forever.
- Legacy
- Account progression that earns points each character can spend on perks.
- LoS
- Line of sight: a clear view needed between you and the target.
- Mouseover
- The unit beneath your pointer, which a macro can target without changing your selected target.
- Mp5
- Mana restored every five seconds.
- OOM
- Out of mana. Say it before the next pull.
- Pre-raid
- Gear or preparation available before raiding; not a promise that every old item is unchanged.
- Proc
- An effect that triggers when its conditions and chance allow.
- Pull
- Starting a fight, often by bringing enemies toward the group.
- Pushback
- Damage delaying a spell you are casting. It differs from an interrupt that locks a spell school.
- Seal
- A short paladin self-buff that changes attacks and the effect of Judgement.
- Talented
- A Legacy perk that can award talent points up to five levels earlier, without raising the 51-point ceiling.
- Taunt
- An ability that forces an enemy to attack you briefly; paladins access it through Seal of Fury and Judgement.
- Threat
- How much attention your actions build with an enemy. Players in PvP choose their own targets.
- Wipe
- The group dies. A good time for water and a shorter next pull.