- Pull
- Start a fight or bring enemies toward the group.
- Add
- An extra enemy joining the fight.
- Aggro, threat
- Threat measures enemy attention; having aggro means it is focused on you.
- CC
- Crowd control: limiting an enemy through a stun, root, slow, or similar effect.
- LoS
- Line of sight: a clear path between you and the target. Walls can block spells.
- GCD
- Global cooldown: the brief lock before you can use most other abilities.
- BiS
- Best in slot: a strongest item choice for a particular role and situation.
- Pre-raid
- Gear or preparation available before entering raids.
- Legacy
- Account progression with points each character spends on its own perks.
- Talented
- A Legacy perk that unlocks talent points up to five levels early.
- Era
- Classic Era. Advice marked era is older guidance not confirmed for Forever.
- Forever
- Blizzard's Classic-based realm on a modern client, launching November 4, 2026.
- Beta cap
- The current beta maximum level: 30.
- Totem
- A placed shaman object with an effect around its location.
- Element
- Earth, Fire, Water, or Air: the categories used by your totem set.
- Imbue
- A temporary shaman weapon buff, such as Windfury Weapon.
- Call spell
- An ability that summons a prepared totem set.
- Totemic Recall
- Dismisses your totems and refunds 25% of their mana cost; Blizzard announced the refund fix on October 1.
- Totemic Projection
- Moves existing totems to a chosen location.
- Shock
- An instant shaman attack; the Shock family shares a cooldown in Era.
- Interrupt
- Stop a cast, sometimes preventing spells of that school briefly.
- Purge
- Remove a qualifying beneficial magic effect from an enemy.
- Dispel
- Remove a qualifying effect; each removal spell has its own limits.
- Peel
- Use control or positioning to get an enemy away from a teammate.
- Kite
- Keep moving while slowing an enemy to reduce its time hitting you.
- Root
- Stop movement; it does not necessarily stop casting or attacking.
- Pushback
- Damage delaying progress on a cast.
- Clearcasting
- Elemental Focus state that makes your next damage spell cost no mana.
- Proc
- An effect triggered by another action or a chance roll.
- Maelstrom stack
- A charge that helps a talented shaman cast Lightning Bolt faster and more cheaply.
- Downranking
- Choosing an older spell rank; very low ranks can lose effectiveness in Forever.
- Five-second rule
- In Era, spending mana interrupts normal Spirit regeneration for five seconds.
- Overheal
- Healing beyond the health a target is missing.
- HoT
- Healing over time instead of all at once.
- DoT
- Damage over time instead of all at once.
- Darkspear Raiders
- The Horde reputation faction for Darkspear Islands.
- Cast sequence
- A macro list that advances only after a successful cast, one step per press.
- Mouseover
- The unit under your pointer, often on a party frame.
- Snapshot
- An effect keeping some starting values rather than updating them; verify each Forever effect.
- Uptime
- How much of the relevant fight an effect stays active.