- Affliction
- The talent tree built around damage over time and drains.
- Demonology
- The talent tree focused on your demon and the power you share.
- Destruction
- The talent tree focused on direct Fire and Shadow damage.
- Pull
- Starting a fight with an enemy or group.
- Add
- An extra enemy that joins the fight.
- Aggro
- Having the enemy choose to attack you.
- Threat
- The score an enemy uses to decide whom to attack.
- CC
- Crowd control: limiting what an enemy can do.
- LoS
- Line of sight: a clear path between caster and target.
- GCD
- Global cooldown: the short pause most abilities trigger.
- DoT
- Damage over time, delivered in repeated ticks.
- Tick
- One pulse of a periodic spell.
- Channel
- A spell that works while you keep casting it, such as Drain Life.
- Pushback
- Damage delaying a cast or shortening a channel.
- Soul Shard
- A bag item used by several summons, stones, and spells.
- Life Tap
- Trading your health for mana.
- Health Funnel
- Trading your health to heal your demon.
- Bane
- A damaging debuff category in Forever; one of your Banes per target.
- Curse
- A utility debuff category that can coexist with your Bane.
- Healthstone
- A created consumable that restores health when used.
- Soulstone
- A created item used to arrange a resurrection after death.
- Demon
- Your summoned pet, with its own health, mana, and abilities.
- Pet autocast
- A pet ability set to activate automatically when its rules allow.
- Seduction
- Succubus or Incubus crowd control for a valid humanoid.
- Banish
- Control for a demon or elemental; Era behavior makes it immune while held.
- Soul Link
- A talent that shares incoming damage with your living demon.
- Demonic Sacrifice
- A talent that trades your summoned demon for a lasting bonus.
- Proc
- An effect that triggers from another action or event.
- Imbue
- An effect applied to a weapon; Forever stones use this system.
- Filler
- The spell you use while other priorities need no attention.
- BiS
- Best in slot: the strongest item for a particular job and gear slot.
- Pre-raid
- Available before raiding; not a promise that every item is easy to get.
- Legacy
- Account-wide progression whose points each character spends on perks.
- Talented
- A Legacy perk that gives talent points up to five levels early, still capped at 51.
- Era
- Classic Era. Advice labeled Era has not been confirmed for Forever.
- Forever
- Blizzard's Classic-based game on a modern client, launching November 4, 2026.
- Beta cap
- The current beta maximum level: 30.
- Downranking
- Choosing an older spell rank; Forever penalizes very low ranks.
- Peel
- Use control or pressure to get an attacker off a teammate.
- Wipe
- The group dies. Time for a breath and perhaps a fresh Healthstone.