- Add
- An extra enemy joining the fight.
- Aggro
- Having an enemy's attention and attacks.
- Threat
- The score an enemy uses to decide whom to attack.
- BiS
- Best in slot: a proposed strongest item for a role and slot.
- Beta cap
- The highest beta level, currently 30.
- Builder
- An attack that creates combo points.
- Combo points
- Points built on an enemy and spent on a finishing move.
- Finisher
- An ability that spends combo points for damage, a buff, or control.
- Energy
- The rogue resource used by most attacks and control abilities.
- Pooling
- Waiting briefly to store Energy for a planned action.
- CC
- Crowd control: stopping or limiting an enemy.
- Cleave
- Damage that also reaches a nearby enemy.
- DoT
- Damage over time, such as a bleed or poison.
- Bleed
- A wound that deals periodic damage.
- Cooldown
- The wait before an ability can be used again.
- Diminishing returns
- Repeated control effects becoming shorter on a target; verify Forever categories.
- DPS
- Damage per second, or a player assigned to deal damage.
- Era
- Classic Era; advice carrying an era tag is not confirmed for Forever.
- Forever
- Blizzard's Classic-based game on the modern client, launching November 4, 2026.
- GCD
- Global cooldown: the short shared pause between many abilities.
- Hit
- Chance for an attack or spell to connect rather than miss.
- Interrupt
- Stopping a cast, often blocking that spell school briefly.
- Legacy
- Account progression that earns points each character can spend on perks.
- LoS
- Line of sight: a clear path between you and a target.
- Main-hand
- The weapon in your primary weapon slot.
- Off-hand
- The weapon in your secondary weapon slot.
- Mouseover
- The unit under your pointer, which a macro can target separately.
- Opener
- The first planned ability in a fight, often used from Stealth.
- Peel
- Use control or pressure to get an enemy off a teammate.
- Poison
- A rogue weapon coating that adds damage or another effect.
- Pre-raid
- Gear or preparation available before entering raids.
- Proc
- An effect that triggers when its conditions and chance allow.
- Pull
- Starting a fight or bringing enemies to the group.
- Reset
- Creating room to start a fight again, or refreshing cooldowns.
- Sap target
- The enemy the group has agreed to keep out of the fight.
- Slice and Dice
- A finisher that increases melee attack speed for a duration.
- Stealth
- A concealed movement mode used to approach and prepare.
- Talented
- The Legacy perk that can start talent points up to five levels earlier; it does not raise the 51-point ceiling.
- Uptime
- The time an effect stays active or you can keep attacking.
- Weapon Expertise
- The Forever Combat talent that reduces enemy dodge and parry chance.