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Razorgore the Untamed
Level ?? boss · Dragonmaw Garrison, the egg room at the start of the raid
Two-part fight: control Razorgore with the Orb of Domination to break every egg while the raid holds waves of adds, then kill him.
Watch for
ConflagrationTank swap
Sets a player aflame for 3000 Fire damage over 10 sec and makes them panic; the flames scorch allies nearby.
War StompStay back
Hits nearby players for weapon damage plus 500, knocks them back and stuns them for 5 sec.
Fireball VolleyHeal through
2 sec cast that hits players around him with Fire damage.
CleaveNot in front
Hits his target and its nearest allies, up to 10 players in all.
Phase 1Eggs
Kill Grethok the Controller and his guards, then take turns at the Orb of Domination to control Razorgore and break every egg. Adds pour in from the corners. If he dies now, the room explodes.
Phase 2After the last egg
Warming Flames heals him to full, the adds flee, and he goes after the last player who controlled him. Pick him up with two tanks standing apart and kill him.
Group plan
Tank
Pick up adds in your corner and kite them away from the orb, mainly Legionnaires and Death Talon Dragonspawn. In phase 2, two tanks stand apart so Conflagration can't take out both, and he heads for the last controller.
Healer
Heals build threat on the adds, so let tanks grab them first. Shield the orb controller and favor small heals over heal-over-time spreads. In phase 2, heal through Fireball Volley and Conflagration.
Damage
Kill Blackwing Mages in your corner first and keep adds off the controller. Never damage Razorgore while eggs remain. In phase 2, melee stand behind him, clear of the burning tank.
Each class
Druid · your class
Hibernate works on dragonkin, so sleep a Death Talon Dragonspawn in your corner. While eggs remain, heal with small Healing Touch ranks, not Rejuvenation spreads.
Hunter · your class
Dismiss your pet before you use the orb, since pets block control. Kill Blackwing Mages in your corner and keep shots off sheep and sleeping adds.
Mage · your class
Polymorph your assigned Blackwing Legionnaire and keep damage off it. Burn the Blackwing Mages in your corner first, then help with the rest.
Paladin · your class
Take an orb turn if assigned: Razorgore chases the last controller in phase 2, so plate helps. Keep Consecration away from polymorphed adds.
Priest · your class
Cast Power Word: Shield and lower-rank heals on the controller and tanks; big heals pull adds onto you. Fade if an add turns to you.
Rogue · your class
Kill the Blackwing Mages in your corner first. Blind an add that reaches a healer, and Vanish if a Legionnaire turns to you.
Shaman · your class
Drop Fire Resistance Totem near your group for Fireball Volley. Keep Searing and Magma Totems away from sheep and the controller.
Warlock · your class
Fear loose Death Talon Dragonspawn, but sparingly until most eggs are gone. Never damage Razorgore during the egg phase.
Warrior · your class
Sunder Armor your add for threat, then kite it; Piercing Howl slows Legionnaires. In phase 2, stand apart from the other tank for Conflagration.
Level ?? boss · Shadow Wing Lair, past Razorgore; talk to him to start the fight
Damage race against a boss who starts at 30% health: the raid gets huge regeneration but loses players to Burning Adrenaline.
Watch for
Essence of the RedBurst
Restores 500 mana, 50 energy or 20 rage per second to the raid; kill him before it fades.
Burning AdrenalineMove
Doubles damage and makes spells instant, but drains 5% max health a second; the target explodes on death.
Flame BreathNot in front
2 sec cast: 3500 to 4500 Fire damage in a cone in front, then a burn every 3 sec for 15 sec.
Fire NovaHeal through
Pulses Fire damage across the raid through the fight.
Tail SweepNot behind
Hits players in a cone behind him and knocks them back.
CleaveSpread out
Hits his target and its nearest allies, up to 10 players in all.
Group plan
Tank
Line up the tanks in threat order. Every third Burning Adrenaline lands on the tank, so the next tank in line takes over when that tank dies. Keep his breath pointed away from the raid.
Healer
Heal hard; Essence of the Red keeps your mana full. When the tank gets Burning Adrenaline, get ready to move heals to the next tank. If you get it, leave the raid and keep casting as you go.
Damage
Give the first tank a head start on threat, then go all out. Melee stand at his side, never in front or behind. With Burning Adrenaline, run away from the raid before it kills you.
Each class
Druid · your class
Burning Adrenaline picks mana users, so Cat Form keeps you off its list unless you pull threat. As a Bear tank, take your slot in the tank order.
Hunter · your class
Feign Death when a new tank takes over so you don't race their threat. With Burning Adrenaline, keep shooting as you run from the raid.
Mage · your class
Essence of the Red keeps your mana full, so cast your strongest spells and watch threat. Leave the raid at once if you get Burning Adrenaline.
Paladin · your class
Keep Fire Resistance Aura up for your group. Heal with top-rank Holy Light; mana won't run out while Essence of the Red lasts.
Priest · your class
Heal the tanks with top-rank Greater Heal; mana isn't a limit here. If Burning Adrenaline hits you, run out and keep healing the tank.
Rogue · your class
Spend the extra energy, but Feint often and Vanish when a new tank takes over. Burning Adrenaline only finds you if you pull threat.
Shaman · your class
Drop Fire Resistance Totem for Fire Nova. Heal or nuke freely while Essence of the Red lasts, and save Mana Tide Totem for after.
Warlock · your class
Curse of the Elements covers every magic school in Forever, so one warlock keeps it up. Skip Life Tap while Essence of the Red lasts.
Warrior · your class
Essence of the Red gives 20 rage a second, so tanks in line build threat with Sunder Armor and Heroic Strike. Never stand behind him.
Level ?? boss · Halls of Strife, past the suppression rooms
Tank fight with threat resets: Knock Away halves the tank's threat, so tanks trade him while Mortal Strike and Blast Wave test the healers.
Watch for
Mortal StrikeHeal through
Hits the tank for 500% weapon damage and cuts healing on them by 50% for 5 sec.
Knock AwayTank swap
Knocks his target back and halves that player's threat.
Blast WaveStay back
Fire damage to everyone near him and slower movement for 8 sec.
CleaveNot in front
Hits his target and nearby allies in front of him.
Suppression AuraStay back
Devices on the way in cut movement, attack and casting speed by 80% while you stand near them.
Group plan
Tank
Tank him by the gate, away from the suppression devices, with backup tanks building threat nearby and set apart for Cleave. After each Knock Away the next tank picks him up. Don't drag him far; he resets.
Healer
Shield the tank right after Mortal Strike and heal through the healing cut. Spread healing across healers to avoid threat spikes, and stay out of Blast Wave.
Damage
Let the tanks build a lead, then keep damage steady. Ease off after each Knock Away until the new tank holds him. Melee step out for Blast Wave.
Each class
Druid · your class
As a backup Bear tank, build threat with Maul and Faerie Fire, which is free in Bear Form and adds threat in Forever. Take him after Knock Away.
Hunter · your class
Feign Death after each Knock Away so the new tank isn't racing your threat. Shoot from range, clear of Blast Wave.
Mage · your class
Watch threat and stay out of Blast Wave. On the way in, clear the suppression-room whelps with Arcane Explosion or Blizzard.
Paladin · your class
Holy: have Holy Light ready for the tank after each Mortal Strike. Protection: stay second on threat with Righteous Fury and take him after Knock Away.
Priest · your class
Cast Power Word: Shield on the tank right after Mortal Strike, then heal. Fade if you climb the threat list.
Rogue · your class
Disarm Trap the suppression devices from Stealth on the way in; Distract helps you slip past. On the boss, Feint after each Knock Away.
Shaman · your class
Heal the active tank through Mortal Strike with Lesser Healing Wave, and drop Fire Resistance Totem for Blast Wave. Stay out of its range.
Warlock · your class
Open with Corruption and Bane of Agony while tanks build threat, then nuke. Ease off after each Knock Away. Rain of Fire clears whelps on the way.
Warrior · your class
As a backup tank, build threat with Sunder Armor so you can take him after Knock Away. Demoralizing Shout lowers his attack power.
Level ?? boss · Crimson Laboratories, the first drake after Broodlord
Drake fight about Flame Buffet: everyone in his sight takes stacking Fire damage, so the raid hides behind walls to reset while tanks trade him.
Watch for
Flame BuffetMove
Fire damage to everyone in his sight that stacks +150 Fire damage taken. Can't be dispelled; break line of sight.
Shadow FlameNot in front
2 sec cast: 3938 to 5062 Shadow damage in a cone in front. Onyxia Scale Cloak stops the worst of it.
Wing BuffetTank swap
Knocks back players in front of him and lowers the threat of those it hits.
ThrashHeal through
Gives him two extra attacks on the tank.
Group plan
Tank
Tank him at the doorway. A second tank taunts right before each Wing Buffet so the main tank keeps threat, then hands him back. Rotate tanks so stacks can fall off.
Healer
Heal from behind a wall where you can see the tank but not Firemaw. Shield the main tank before Shadow Flame. Bandage other players to save mana for tanks.
Damage
Attack from his sides. When your Flame Buffet stacks climb, step out of his sight until they fall off, bandage, then come back.
Each class
Druid · your class
Heal from out of his line of sight and keep Rejuvenation on the tank. Flame Buffet can't be cleansed, so hiding is the only reset.
Hunter · your class
Shoot from the side and hide when your stacks climb. Dismiss a pet you can't keep out of the breath and Wing Buffet.
Mage · your class
Fire Ward soaks some of the Fire damage; recast it as your stacks build, and hide behind the wall when they get high.
Paladin · your class
Keep Fire Resistance Aura up. Heal from cover with the tank still in view; Flame Buffet can't be cleansed.
Priest · your class
Cast Power Word: Shield on the main tank before each Shadow Flame. Heal from where you can see the tank but not Firemaw.
Rogue · your class
Hit him from the flank and hide when stacks build. Bandage behind the wall, then come back.
Shaman · your class
Place Fire Resistance Totem where melee and healers stand. Use Totemic Projection to move totems from cover instead of stepping into his sight.
Warlock · your class
Hide when your stacks build; a finished Shadow Bolt isn't worth dying for. Dismiss a demon that can't stay out of his sight.
Warrior · your class
Off-tanks taunt right before Wing Buffet, then hand him back. Melee warriors hide behind the wall to drop stacks and bandage.
Level ?? boss · Crimson Laboratories, past Firemaw
Drake fight about tank swaps: Shadow of Ebonroc lets him heal off his tank, so other tanks taunt him away at once.
Watch for
Shadow of EbonrocTank swap
For 8 sec, each melee hit on the marked player heals Ebonroc for 25000.
Shadow FlameNot in front
2 sec cast: 3938 to 5062 Shadow damage in a cone in front. Onyxia Scale Cloak stops the worst of it.
Wing BuffetTank swap
Knocks back players in front of him and lowers the threat of those it hits.
ThrashHeal through
Gives him two extra attacks on the tank.
Group plan
Tank
Main tank in front, two tanks at his sides. When the tank holding him gets Shadow of Ebonroc, another taunts at once; keep Mocking Blow or Challenging Shout for a resisted taunt.
Healer
Damage is light outside Shadow Flame. Move heals to the new tank right after each swap, and shield the main tank after Shadow Flame.
Damage
Stand behind him and do full damage; a faster kill means fewer swaps. Never stand in front of him.
Each class
Druid · your class
Bear tanks join the swap with Growl and keep Challenging Roar for a resisted taunt. Cats stay behind him and leave taunting to the tanks.
Hunter · your class
Shoot from behind and keep your pet behind him too, out of the breath. Pause if a swap fails and he turns.
Mage · your class
Do full damage from behind; this fight rewards speed. Watch threat during swaps so the new tank isn't racing you.
Paladin · your class
Shadow Resistance Aura helps tanks resist Shadow of Ebonroc. Protection: Seal of Fury makes Judgement taunt in Forever, so join the swaps.
Priest · your class
Shadow Protection on the tanks helps them resist Shadow of Ebonroc. Heal the new tank right after each swap.
Rogue · your class
Stay behind him and Feint if your threat nears a fresh tank's. Shadow of Ebonroc heals him off his tank, which is why tanks trade him.
Shaman · your class
Keep Windfury and Strength of Earth Totems up; in Forever they cover the raid. Shadow of Ebonroc is a tank job, not a Purge target.
Warlock · your class
Attack from his flank or rear while tanks handle the swaps. Keep your demon out of the breath and Wing Buffet.
Warrior · your class
Taunt the moment the tank holding him gets Shadow of Ebonroc. Keep Mocking Blow and Challenging Shout ready for a resisted Taunt.
Level ?? boss · Crimson Laboratories, past Ebonroc
Drake fight about Frenzy: hunters remove it with Tranquilizing Shot, or he pulses Fire Nova at the raid, while tanks trade him around Wing Buffet.
Watch for
FrenzyPurge
Raises his attack speed by 150% for 10 sec, and he pulses Fire Nova at the raid while it lasts.
Shadow FlameNot in front
2 sec cast: 3938 to 5062 Shadow damage in a cone in front. Onyxia Scale Cloak stops the worst of it.
Wing BuffetTank swap
Knocks back players in front of him and lowers the threat of those it hits.
ThrashHeal through
Gives him two extra attacks on the tank.
Group plan
Tank
Tank him like Firemaw: a second tank taunts before Wing Buffet, then hands him back. Keep his breath pointed away from the raid.
Healer
Top up the main tank after each Shadow Flame. Keep a healer on the off-tanks and hunters, and heal the raid through any Fire Nova after a missed Frenzy.
Damage
Stay behind him, out of the breath. Watch threat after each Wing Buffet. If a Frenzy is missed, expect Fire Nova on the raid until it ends.
Each class
Druid · your class
Keep Rejuvenation on the off-tanks and hunters through Fire Nova. Frenzy isn't yours to remove; hunters handle it.
Hunter · your class
Rotate Tranquilizing Shot on Frenzy and call a miss at once. Forever's client lists it at 60; check how you learn it before raid night.
Mage · your class
Watch threat after each Wing Buffet and leave Frenzy to the hunters. Fire Ward soaks part of a Fire Nova if one slips through.
Paladin · your class
Keep Fire Resistance Aura up for Fire Nova, which hits the whole raid when a Frenzy is missed. Heal tanks through each swap.
Priest · your class
Shield the main tank after each Shadow Flame, and heal the hunters and off-tanks through Fire Nova.
Rogue · your class
Stay behind him and Feint after each Wing Buffet, when the tank's threat drops. Don't drift toward his front during swaps.
Shaman · your class
Drop Fire Resistance Totem for Fire Nova and heal through tank swaps. Leave Frenzy to the hunters' Tranquilizing Shot.
Warlock · your class
Keep your demon off his front and save your health for Fire Nova; skip Life Tap when a Frenzy is missed.
Warrior · your class
Off-tanks taunt before Wing Buffet and hand him back. Keep his front away from the raid; hunters handle Frenzy.
Level ?? boss · Chromaggus' Lair, behind the gate after Flamegor
Long cleanse fight: two breaths per lockout every 30 sec, five Brood Afflictions to strip off the raid, and a Frenzy for hunters to remove.
Watch for
IncinerateMove
Breath that hits everyone in his line of sight with heavy Fire damage.
Corrosive AcidMove
Breath: 875 to 1125 damage every 3 sec for 15 sec and armor reduced by 4500.
Frost BurnMove
Breath that slows attacks: time between attacks up 400% for 15 sec.
Ignite FleshMove
Breath: 657 to 843 damage every 3 sec for 1 min.
Time LapseMove
Breath that freezes you in time and halves your health until it ends; it also cuts threat.
Brood Affliction: BlueDispel magic
Magic: burns 50 mana a second and slows casting and movement.
Brood Affliction: BlackRemove curse
Curse: Fire damage taken up 100%.
Brood Affliction: RedCure disease
Disease: 50 damage every 3 sec; if you die with it, Chromaggus heals.
Brood Affliction: GreenCure poison
Poison: 250 damage every 5 sec and healing taken cut by 50%.
Brood Affliction: BronzeHeal through
Stuns you for 4 sec at random. Hourglass Sand or a mage's Ice Block clears it.
Chromatic MutationCrowd control
A player carrying every Brood Affliction color turns into a hostile drakonid.
FrenzyPurge
Attack speed and spell damage up 150% for 8 sec; hunters remove it with Tranquilizing Shot.
EnrageHeal through
Below 20% health he enrages for good: 50% faster attacks and more physical damage.
Elemental ShieldBurst
His skin shimmers and he takes extra damage from one magic school until the next shimmer.
Group plan
Tank
Hold him where the raid can step out of his sight, and take the breaths yourself. Off-tanks build threat to hold him while Time Lapse has the main tank frozen.
Healer
Hide from breaths, then step back in. Remove your assigned Brood Affliction colors fast, the tank first. Use Hourglass Sand on Bronze so stuns don't stop your heals.
Damage
Step out of his line of sight before each breath and come back after. Use the spell school his shimmer leaves him weak to. Push hard before 20%, when he enrages.
Each class
Druid · your class
Remove Curse on Black and Abolish Poison on Green, tanks first. Hide behind the wall for each breath.
Hunter · your class
Rotate Tranquilizing Shot on Frenzy, and use Hourglass Sand on Bronze so a stun doesn't cost your turn. Hide from breaths.
Mage · your class
Remove Lesser Curse on Black. Ice Block, if you took it, clears Bronze. Swap to the school his shimmer leaves him weak to.
Paladin · your class
Cleanse Blue, Red and Green from assigned players; mages and druids take Black. Use Hourglass Sand for Bronze and hide from breaths.
Priest · your class
Dispel Magic on Blue, hunters first so Tranquilizing Shot stays on time, and Abolish Disease on Red. Hide from each breath.
Rogue · your class
Hide for each breath and call your afflictions early, since you can't remove any. Use Hourglass Sand if assigned, and Feint when your threat nears the tank's.
Shaman · your class
Cure Disease on Red and Cure Poison on Green, or drop Disease Cleansing and Poison Cleansing Totems. Use Hourglass Sand on Bronze.
Warlock · your class
Your Felhunter's Devour Magic removes Blue. Hide for each breath, and lean on Shadow Bolt when the shimmer leaves him weak to Shadow.
Warrior · your class
The main tank takes the breaths; others hide behind the wall. Use Hourglass Sand on Bronze, and save Shield Wall for the enrage below 20%.
Level ?? boss · Nefarian's Lair; talk to Lord Victor Nefarius at his throne
Three-phase finale: kill 42 drakonids while Lord Victor Nefarius harries the raid, then fight Nefarian through class calls and a Bone Construct wave.
Watch for
Shadow Bolt VolleyHeal through
Nefarius hits players around him with Shadow damage.
FearDispel magic
Nefarius makes one player flee in fear for 6 sec.
SilenceDispel magic
Nefarius silences one player for 6 sec; it is magic.
Shadow CommandCrowd control
Nefarius mind controls a player for 15 sec.
Shadow FlameNot in front
Breathes on the whole raid as he lands, then in a cone in front. Wear Onyxia Scale Cloak.
Bellowing RoarStay back
Fears players near him for 4 sec, about every 30 sec; the ground shakes first.
Veil of ShadowRemove curse
Curse that cuts healing on its target by 75% for 6 sec.
CleaveNot in front
Hits his target and its nearest allies, up to 5 players in all.
Tail LashNot behind
Stuns players behind him for 2 sec.
Wild MagicDispel magic
Mage call: for 30 sec mages cast Wild Polymorph on raid members; it is magic, so dispel it.
BerserkHeal through
Warrior call: locks warriors in Berserker Stance with 30% more damage taken for 30 sec.
Involuntary TransformationTank
Druid call: forces druids into Cat Form for 30 sec.
Corrupted HealingHeal through
Priest call: for 30 sec, priests' direct heals make the target take damage over time.
Siphon BlessingStay back
Paladin call: for 30 sec paladins keep casting Blessing of Protection on him, making him immune to physical attacks.
Corrupted TotemsKill adds
Shaman call: corrupted totems appear that aid his side; kill them before he reaches 20%.
Summon InfernalsKill adds
Warlock call: Corrupted Infernals appear by the warlocks and stun players near them.
ParalyzeTank
Rogue call: rogues are pulled next to him and can't move.
Raise DrakonidsKill adds
At 20% he raises the dead drakonids as Bone Constructs that hit hard but have little health.
Phase 142 drakonids
Lord Victor Nefarius can't be hurt and harries the raid while drakonids of two colors pour from two doors, with chromatic ones mixed in. Kill 42 to bring Nefarian down.
Phase 2100–20%
Nefarian lands with Shadow Flame on the whole raid. Face him away from everyone, remove Veil of Shadow, ready fear protection for Bellowing Roar and handle each class call.
Phase 320–0%
He raises the dead drakonids as Bone Constructs. Have any corrupted totems dead before 20%, AoE the constructs down, keep them off healers and finish him; class calls go on.
Group plan
Tank
Split 2 or 3 tanks per door in phase 1 and pick up drakonids as they come in. Once he lands, face him away from the raid and turn him if rogues get pulled in.
Healer
In phase 1, stand where you can reach both doors. After landing, heal through Shadow Flame and have Veil of Shadow removed from the tank; it is a curse. In the priest call, use Renew and shields.
Damage
Kill the drakonids at your door. After landing, never stand in front of or behind him. Kill corrupted totems and Infernals at once, and AoE Bone Constructs below 20%.
Each class
Druid · your class
Wear Onyxia Scale Cloak for the landing. Remove Curse clears Veil of Shadow from the tank. The druid call locks you in Cat Form for 30 sec; have cover ready.
Hunter · your class
Keep a spare ranged weapon ready; the hunter call damages the one you hold. Swap back after it passes, and wear Onyxia Scale Cloak for the landing.
Mage · your class
Remove Lesser Curse on Veil of Shadow. In the mage call you sheep raid members, so Ice Block if you have it. AoE Infernals and Bone Constructs.
Paladin · your class
Forever's Horde raids have paladins, so the call that puts Blessing of Protection on him can happen. Cleanse Wild Polymorph; Holy Wrath hits Bone Constructs.
Priest · your class
Fear Ward the main tank before Bellowing Roar; every Forever priest has it, on a 3 min cooldown. In the priest call, use Renew and Power Word: Shield.
Rogue · your class
The rogue call roots you next to Nefarian and Vanish won't move you, so let the tank turn him. Wear Onyxia Scale Cloak for the landing.
Shaman · your class
Tremor Totem breaks Bellowing Roar's fear and Nefarius's Shadow Command. In the shaman call, kill the corrupted totems before he reaches 20%.
Warlock · your class
The warlock call summons Corrupted Infernals that stun players near you, so step away from the raid and call it out. Wear Onyxia Scale Cloak for the landing.
Warrior · your class
Use Berserker Rage before Bellowing Roar. The warrior call locks you in Berserker Stance with 30% more damage taken. In phase 3, Shield Wall then Challenging Shout.