Western Plaguelands, Caer Darrow [69, 73]; Era world coordinates.
Checked for ForeverClassic Era habit: check in game
1
Blood Steward of Kirtonos
Level 61 elite · The Reliquary, the first hall past the entrance gate
Optional
Lone demon in the Reliquary who curses and stuns with poison; kill her for the Blood of Innocents that summons Kirtonos.
Watch for
Curse of ImpotenceRemove curse
Curse that lowers the magic damage its target deals for 2 min.
Curse of WeaknessRemove curse
Curse that lowers the physical damage its target deals.
Paralyzing PoisonCure poison
Poison on her next hit that stuns the target for 8 sec.
Group plan
Tank
Pull her clear of the Reliquary packs and hold her there. Paralyzing Poison stuns you for 8 sec, so make sure someone can cure poison.
Healer
Cure Paralyzing Poison on the tank first. Her curses lower the damage a player deals, not the damage taken, so clear them after the poison.
Damage
Kill her and loot Blood of Innocents; you need it to summon Kirtonos on the balcony. She is a demon, so a warlock can Banish her if a pack joins.
Each class
Druid · your class
Remove Curse clears both curses, and Abolish Poison (26) ends Paralyzing Poison on the tank. In Bear Form, Faerie Fire is free and builds threat in Forever.
Hunter · your class
Send your pet in after the tank and keep Mend Pet ready. Scorpid Sting lowers her hit chance by 2% in Forever, which eases the tank's load.
Mage · your class
Remove Lesser Curse clears Curse of Impotence from casters first, since it cuts their spell damage. She is a demon, so Polymorph won't hold her.
Paladin · your class
Cleanse (42) removes Paralyzing Poison from a stunned tank. Exorcism works on demons, so open with it once the tank has her.
Priest · your class
Power Word: Shield the tank so a Paralyzing Poison stun costs less health. Leave curses and poison to druids, mages, paladins or shamans.
Rogue · your class
Her spells are instant, so there is nothing to Kick; spend Energy on damage. Feint if she turns to you; Forever doubled its threat cut.
Shaman · your class
Drop Poison Cleansing Totem (22) by the tank to clear Paralyzing Poison. Cure Poison works too if the totem is down.
Warlock · your class
She is a demon, so Banish (28) holds her if a Reliquary pack joins the pull. Curse of the Elements on her covers every school in Forever.
Warrior · your class
Hold her away from the Reliquary packs. Shield Block and Demoralizing Shout trim her hits; call for a poison cure when Paralyzing Poison stuns you.
Level 60 elite · Balcony porch off the Chamber of Summoning, summoned at its brazier
Optional
Summoned gargoyle who swaps between a melee gargoyle form and a caster form; tank him away from the window and cure his curse.
Watch for
SwoopNot in front
Hits players in a cone in front of him and stuns them for 2 sec.
Wing FlapNot in front
Knocks back players in a cone in front of him.
Pierce ArmorTank
Cuts the tank's armor by 50%.
DisarmTank
Takes the tank's weapon away for 10 sec.
Shadow Bolt VolleyHeal through
Shadow damage on the players around him.
Curse of TonguesRemove curse
Curse that slows casting by 50% for 15 sec on players near him.
Dominate MindCrowd control
2 sec cast that takes control of a player for 15 sec.
Gargoyle formAlternates through the fight
Swoop, Wing Flap, Pierce Armor and Disarm. The tank holds him at the top of the stairs, away from the window; everyone else stays at his sides or back.
Caster formAlternates through the fight
He casts Shadow Bolt Volley, Curse of Tongues and Dominate Mind. Remove the curse from healers and control any player he dominates.
Group plan
Tank
Have no one outside the gate when the blood goes in; the gate shuts. Tank him at the top of the stairs, away from the window; a knockback out of it zones you out.
Healer
Expect armor loss and Disarm on the tank in gargoyle form and Shadow Bolt Volley in caster form. Get Curse of Tongues removed from yourself first.
Damage
Stay out of the frontal cone for Swoop and Wing Flap. Interrupt Dominate Mind, and if it lands, Polymorph, root or stun the player instead of hitting them.
Each class
Druid · your class
Remove Curse clears Curse of Tongues from the healer. Entangling Roots works indoors in Forever: root a dominated player so they can't reach anyone.
Hunter · your class
Freezing Trap at your feet holds a dominated player; Forever traps work in combat. Keep your pet behind him, out of Swoop and Wing Flap.
Mage · your class
Remove Lesser Curse clears Curse of Tongues, healers first. Counterspell Dominate Mind, or Polymorph the player if it lands.
Paladin · your class
Shadow Resistance Aura (28) blunts Shadow Bolt Volley in caster form. Hammer of Justice stuns a player he dominates so they can't hurt anyone.
Priest · your class
Shadow Protection eases Shadow Bolt Volley in caster form. Power Word: Shield the tank while Pierce Armor and Disarm are on them.
Rogue · your class
Kick Dominate Mind; it has a 2 sec cast. If it lands, Gouge the controlled player instead of hitting them.
Shaman · your class
Earth Shock interrupts Dominate Mind's 2 sec cast. Stoneskin Totem by the tank softens his melee while Pierce Armor is up.
Warlock · your class
Your Felhunter's Spell Lock stops Dominate Mind's 2 sec cast. Shadow Ward (32) absorbs part of Shadow Bolt Volley.
Warrior · your class
Tank him at the top of the stairs, away from the window, so Wing Flap can't throw you out. Disarm lasts 10 sec; Shield Bash, Shield Block and Taunt still work.
Level 61 elite · Basement crypt, a detour downstairs from the main halls
Optional
Illusion fight: she hides in a crowd of copies of herself, so find and focus the real Jandice and clear Curse of Blood.
Watch for
Curse of BloodRemove curse
Curse on nearby players that raises the physical damage they take for 10 min.
BanishHeal through
Banishes a player: they can't act, and they can't be hurt until it ends.
Summon IllusionsKill adds
Summons 15 copies of her for 30 sec while she hides among them.
Group plan
Tank
Hold her where she stands. When she splits, pick her up again as soon as the real Jandice shows, and ask for Curse of Blood to come off you.
Healer
Ask for Curse of Blood to come off the tank first; it raises the physical damage they take. Put heals over time up in case she banishes you.
Damage
Make a /target Jandice Barov macro and press it when the illusions appear. Keep all damage on her, not on the illusions; they fade after 30 sec.
Each class
Druid · your class
Remove Curse clears Curse of Blood; do the tank first. Moonfire her again as soon as the real Jandice shows after a split.
Hunter · your class
After each split, retarget her with a /target Jandice Barov macro and send your pet back onto her. Keep Serpent Sting on the real Jandice.
Mage · your class
Remove Lesser Curse clears Curse of Blood, tank first. After each split, put Frostbolt back on the real Jandice, not on the illusions.
Paladin · your class
She is undead, so Exorcism hits her hard once she shows again. Cleanse doesn't touch curses; leave Curse of Blood to mages and druids.
Priest · your class
Renew the tank before she splits so healing keeps going while you hunt her or sit banished. You can't remove Curse of Blood; ask a mage or druid.
Rogue · your class
Kick Curse of Blood; it has a 2 sec cast. After each split, get back behind the real Jandice and don't spend combo points on illusions.
Shaman · your class
You can't remove curses, so keep heals on the tank while Curse of Blood is up. Earth Shock interrupts Curse of Blood's 2 sec cast.
Warlock · your class
Keep Corruption and Bane of Agony on the real Jandice; Forever made Curse of Agony a Bane. Your Felhunter's Spell Lock stops Curse of Blood's 2 sec cast.
Warrior · your class
Find her with a /target Jandice Barov macro after each split and Taunt her back. Curse of Blood makes you take more physical damage, so ask for a decurse.
Level 62 elite · Great Ossuary, Rattlegore's room once it is cleared
Optional
Optional quest summon: kill the spirit waves the Divination Scryer calls, then a death knight who drains health and dominates players.
Watch for
Blood LeechStay back
Drains health from players near him and heals him for up to three times as much.
CleaveNot in front
Hits the tank and up to two players next to them.
Shadow BoltInterrupt
2 sec cast of Shadow damage on one player.
Dominate MindCrowd control
2 sec cast that controls a player for 10 sec and slows their attacks.
Spirit wavesAfter the Divination Scryer is used
Spirits attack in waves led by the Aspects of Banality, Corruption, Malice and Shadow. Tank each wave together and kill the Aspects.
DarkreaverAfter the spirit waves
Darkreaver arrives. Keep only melee near him, since Blood Leech drains everyone close, interrupt his casts and control any player he dominates.
Group plan
Tank
Hold each spirit wave together, then turn Darkreaver away from the group so Cleave only finds you and the melee can reach his back.
Healer
Pace your mana; the waves come before the boss. On Darkreaver, stand back from Blood Leech and heal the tank and the melee it drains.
Damage
Kill the Aspects in each wave. On Darkreaver, ranged stay back from Blood Leech, interrupt Shadow Bolt and Dominate Mind, and control a dominated player.
Each class
Druid · your class
Bear: Swipe holds three spirits at once, and Faerie Fire is free and builds threat in Forever. Root a dominated player; roots work indoors now.
Hunter · your class
Multi-Shot the spirit waves. Freezing Trap at your feet holds a dominated player; Forever traps work in combat.
Mage · your class
Arcane Explosion and Blizzard clear the spirit waves. Counterspell Shadow Bolt or Dominate Mind, and Polymorph a player he controls.
Paladin · your class
Consecration, baseline at 20 in Forever, helps hold each spirit wave. On Darkreaver, Hammer of Justice stops a dominated player.
Priest · your class
Prayer of Healing heals your target's party in Forever, which suits the spirit waves. Stand back from Darkreaver so Blood Leech can't drain you.
Rogue · your class
Kick Shadow Bolt and Dominate Mind; both have a 2 sec cast. Stay behind him, out of Cleave.
Shaman · your class
If you're on The Darkreaver Menace, use the Divination Scryer once the group is ready. Earth Shock interrupts his Shadow Bolt and Dominate Mind.
Warlock · your class
Rain of Fire and Hellfire thin the spirit waves. Your Felhunter's Spell Lock stops Shadow Bolt or Dominate Mind on Darkreaver.
Warrior · your class
Shield Bash or Pummel stops Shadow Bolt and Dominate Mind. Thunder Clap works in Defensive Stance in Forever; use it on the spirit waves.
Level 58 elite · The Viewing Room, behind the door Rattlegore's key opens
Optional
Death knight tutor in the Viewing Room; deal with the students first, then fight him from outside his Defiling Aura.
Watch for
Defiling AuraStay back
Aura that keeps lowering the Shadow resistance of players near him.
CleaveNot in front
Hits the tank and up to two players next to them.
Shadow Bolt VolleyHeal through
Shadow damage on the players around him.
Shadow ShieldPurge
Shield on himself for 30 sec that absorbs damage and hurts melee attackers.
Group plan
Tank
Don't touch Marduk or Vectus until the students are handled; attacking a tutor turns the whole class on you. Then hold Marduk facing away from the group.
Healer
Shadow Bolt Volley hits everyone near him, and Defiling Aura lowers Shadow resistance close in, so keep ranged out of his reach and top them off.
Damage
Kill the students first, or use Dawn's Gambit to turn them into weak skeletons. Ranged stay outside his aura, and strip Shadow Shield when it goes up.
Each class
Druid · your class
In Bear Form, Swipe holds three students and Faerie Fire is free and builds threat in Forever. Resto: heal from outside his aura.
Hunter · your class
Stay at range, outside Defiling Aura. Multi-Shot the skeleton students if someone uses Dawn's Gambit.
Mage · your class
Arcane Explosion and Blizzard clear the skeleton students after Dawn's Gambit. On Marduk, cast from range, outside his aura.
Paladin · your class
Shadow Resistance Aura (28) offsets Defiling Aura and softens Shadow Bolt Volley. Consecration, baseline in Forever, helps hold the students.
Priest · your class
Dispel Magic strips Shadow Shield off him. Shadow Protection helps everyone through Shadow Bolt Volley while Defiling Aura lowers resistance.
Rogue · your class
Hit him from behind, out of Cleave. Shadow Shield hurts melee attackers, so ask a priest or shaman to strip it.
Shaman · your class
Purge Shadow Shield off him. Heal from outside his aura, and drop Windfury Totem for the melee.
Warlock · your class
Your Felhunter's Devour Magic strips Shadow Shield. Shadow Ward (32) absorbs part of Shadow Bolt Volley.
Warrior · your class
Face him away from the group so Cleave only hits you. Thunder Clap works in Defensive Stance in Forever if students join.
Level 60 elite · The Viewing Room, among his neutral students
Optional
Fire mage tutor tied to Dawn's Gambit; move out of Flamestrike and keep time in his fire aura short.
Watch for
FlamestrikeMove
3 sec cast that burns an area, then keeps burning it for 8 sec.
Blast WaveStay back
Fire damage on players near him that also slows them for 6 sec.
Fire ShieldStay back
Fire aura that burns players in melee range.
Group plan
Tank
Attacking a tutor turns the students hostile, so handle them first. Hold Vectus in one spot and walk him out of Flamestrike when it lands on you.
Healer
The melee take fire from his aura and Blast Wave. Stand back and move out of Flamestrike early.
Damage
If a player has Dawn's Gambit, use it from a corner or the doorway; it turns the students into weak skeletons. Ranged stand back; melee leave Flamestrike fast.
Each class
Druid · your class
Resto: keep Rejuvenation on the melee standing in his fire aura. Bear: Faerie Fire is free and builds threat in Forever while you walk him out of Flamestrike.
Hunter · your class
Stay at range, out of Blast Wave and his fire aura. Multi-Shot the skeleton students after Dawn's Gambit.
Mage · your class
Counterspell Flamestrike. Fire Ward absorbs some of his Fire damage; recast it when it breaks.
Paladin · your class
Fire Resistance Aura (36) cuts his fire damage on the group. Flash of Light keeps the melee up while they stand in his fire aura.
Priest · your class
Heal from range, out of Blast Wave. Power Word: Shield the melee who stand in his fire aura, and move out of Flamestrike early.
Rogue · your class
Kick Flamestrike. His fire aura burns you while you fight, so step out if your health drops and let the healer catch up.
Shaman · your class
Fire Resistance Totem (28) cuts his fire damage. Earth Shock interrupts Flamestrike.
Warlock · your class
Your Felhunter's Spell Lock stops Flamestrike. Curse of Tongues (26) slows his casts so the group has time to move.
Warrior · your class
Shield Bash or Pummel stops Flamestrike. Hold him in one spot so the melee can step out of the fire and back in.
Level 62 elite · The Laboratory, south of the Viewing Room, by the Alchemy Lab
Optional
Lich caster with volleys, a stun and Fear; interrupt Frostbolt Volley, dispel Freeze and Fear, and use the Soulbound Keepsake if questing.
Watch for
Frostbolt VolleyInterrupt
2 sec cast: Frost damage on players near him that slows them by 50% for 8 sec.
FreezeDispel magic
3.5 sec cast that stuns a player and deals Frost damage every 3 sec for 15 sec.
FearDispel magic
Sends one player fleeing for up to 8 sec.
Chill NovaStay back
Frost damage around him that knocks players back and slows them.
Knock AwayTank
Hits players near him and knocks them back.
Frost ArmorPurge
Armor on himself that slows the attacks and movement of melee who hit him.
Group plan
Tank
Hold him in place and close the gap after Chill Nova and Knock Away. Fear Ward or Tremor Totem keeps his Fear from taking you off him.
Healer
Dispel Freeze and Fear fast; both are magic. Frostbolt Volley hits everyone near him, so keep ranged back and top them off.
Damage
Interrupt Frostbolt Volley. Strip Frost Armor so the melee aren't slowed. If questing, use the Soulbound Keepsake on him before he dies and loot his head.
Each class
Druid · your class
Resto: keep Rejuvenation on whoever Freeze is ticking on until it is dispelled. Innervate (40) the healer if his volleys drain them.
Hunter · your class
Stay at range, out of Chill Nova and Knock Away. Track Undead for the Improved Tracking talent bonus in Forever; he is undead.
Mage · your class
Counterspell Frostbolt Volley. Frost Ward absorbs Frost damage; cast it before the pull and recast it when it breaks.
Paladin · your class
Frost Resistance Aura (32) blunts his volleys. Cleanse removes Freeze and Fear, and Exorcism hits him hard since he is undead.
Priest · your class
Fear Ward the tank before the pull; every priest has it at 20 in Forever. Dispel Magic removes Freeze and Fear from anyone else.
Rogue · your class
Kick Frostbolt Volley or Freeze; both have cast times. Frost Armor slows your attacks while it's up, so ask a shaman or priest to strip it.
Shaman · your class
Purge Frost Armor and Earth Shock Frostbolt Volley. Tremor Totem breaks his Fear, and Frost Resistance Totem (24) blunts his volleys.
Warlock · your class
Your Felhunter's Spell Lock stops Frostbolt Volley, and Devour Magic strips Frost Armor or frees a frozen ally.
Warrior · your class
Pummel or Shield Bash Frostbolt Volley. Berserker Rage (30) in Berserker Stance makes you immune to his Fear.
Stand apart from the group, since an infection on you splashes others. Drain Life keeps you up until a priest, paladin or shaman cures you.
Warrior · your class
Hold him away from the melee so an infection on you doesn't splash them. Shield Block and Demoralizing Shout help while Corrosive Acid cuts your armor.
Level 60 elite · Barov Family Vault, lower east room off the Headmaster's Study
Death knight with two linked guards and a damaging Unholy Aura; control a guard, keep ranged out of the aura and decurse Veil of Shadow.
Watch for
Unholy AuraStay back
Deals 150 Shadow damage every 2 sec to players near him.
Veil of ShadowRemove curse
1.5 sec cast curse that cuts healing taken by 75% for 15 sec on nearby players.
ImmolateHeal through
Fire damage, then more Fire damage every 3 sec for 21 sec.
Group plan
Tank
He and his two guards come as one pull. Tank him where casters can stand clear of Unholy Aura, such as the foot of the stairs in the study.
Healer
Veil of Shadow cuts healing on the tank by 75%; get it decursed at once. Stay outside Unholy Aura and heal the melee through it.
Damage
Shackle or trap one guard, let an off-tank hold the other, and kill Alexei. Ranged stay out of his aura; melee need steady heals.
Each class
Druid · your class
Remove Curse clears Veil of Shadow from the tank; do it first. Entangling Roots works indoors in Forever and holds a guard.
Hunter · your class
Freezing Trap a guard; Forever traps work in combat at your feet. Stay at max range, out of Unholy Aura.
Mage · your class
Remove Lesser Curse clears Veil of Shadow, tank first. Polymorph won't take undead, so Frost Nova a loose guard.
Paladin · your class
Shadow Resistance Aura (28) blunts Unholy Aura. Turn Undead (24) holds one guard while the group kills Alexei.
Priest · your class
Shackle Undead one guard and recast it before it breaks. Shadow Protection helps everyone against Unholy Aura.
Rogue · your class
Unholy Aura burns the melee the whole fight, so pace your health. Kidney Shot a loose guard if the off-tank loses it.
Shaman · your class
Earthbind Totem slows a loose guard. Chain Heal suits the melee standing in Unholy Aura.
Warlock · your class
Shadow Ward (32) absorbs Unholy Aura's damage if you're close. Your Voidwalker can hold the second guard.
Warrior · your class
Hold Alexei where casters can stay clear of Unholy Aura and leave the guards to the off-tank. Ask for Veil of Shadow to come off you; it cuts healing on you by 75%.