Level ?? elite · End of a King's Alley hallway in the southeast, past the banshees
Hard-hitting abomination. Knockout stuns the tank and sends him after someone else, so keep the tank topped off and pick him back up fast.
Watch for
KnockoutTank
Big hit that knocks the target back and stuns it for 6 sec; he turns on someone else meanwhile.
TrampleSpread out
Hits nearby enemies for weapon damage plus a little more.
Group plan
Tank
Tank with your back to a wall so Knockout can't throw you into a pack. Stay near full health, and taunt him back as soon as the 6 sec stun ends.
Healer
Top the tank off before each Knockout; at low health it can kill. During the stun he turns on someone else, so heal that player until the tank taunts back.
Damage
Stand behind him in melee to avoid his frontal cleave; Trample still hits all around him. Ranged spread out. Stun him when you can and ease off after Knockout.
Each class
Druid · your class
Keep Demoralizing Roar up in Bear Form and Growl him back once the stun ends. Healing: keep Rejuvenation on the tank before Knockout.
Hunter · your class
Turn your pet's Growl off. If he runs at the healer during the stun, Distracting Shot (12) pulls him to you; Concussive Shot slows him until the tank taunts.
Mage · your class
Stay at max range so Trample can't reach you. Stop casting for a few seconds after Knockout so he goes back to the tank, not you.
Paladin · your class
Hammer of Justice him while the tank is stunned. Tanking: with Seal of Fury on, Judgement taunts, so use it the moment the stun ends.
Priest · your class
Shield the tank with Power Word: Shield before Knockout lands. If he turns on you during the stun, use Fade (8) and step back to the tank.
Rogue · your class
Stay behind him. Use Feint (16) after Knockout so he doesn't pick you while the tank is stunned, and Evasion (8) if he turns on you anyway.
Shaman · your class
Drop Stoneclaw Totem when Knockout lands; it taunts him while the tank is stunned. Keep Stoneskin Totem near the melee for Trample.
Warlock · your class
Keep your Voidwalker close and have it Torment him if he heads for the healer during the stun. Hold Shadow Bolt until he's back on the tank.
Warrior · your class
Tank with your back to a wall; Iron Will (talent) shortens the stun. Keep Demoralizing Shout up and Taunt the second you can act again.
Level ?? elite · Burned house southwest of Lordamere Overlook; click the fireplace
Optional
Optional event: five waves of undead, then Viktor, a hard hitter with Leech Poison. Mana is the real fight.
Watch for
Leech PoisonCure poison
Poison on the tank: drains 15 health every 5 sec for 40 sec and heals Viktor.
WavesWaves 1–5
Click the fireplace to start. Five waves of undead come with little rest between them. Tank each wave in one spot, AoE it down and drink in any gap.
ViktorWave 6
Viktor comes in as the last wave. Let the tank get aggro first; he swings hard and puts Leech Poison on the tank.
Group plan
Tank
Pick up each wave fast and hold it in one spot for AoE. When Viktor appears, get aggro before anyone attacks him; his swings hurt.
Healer
Start at full mana; the waves drain you before Viktor arrives. Ask for potions and self-healing. Cure Leech Poison on the tank if your class can.
Damage
AoE each wave once the tank has it, and heal yourself where you can. Hold damage on Viktor until the tank has aggro. Drink between waves.
Each class
Druid · your class
Use Swipe (16) in Bear Form to hold three wave mobs at once. Healing: Cure Poison clears Leech Poison; drink to full before anyone clicks the fireplace.
Hunter · your class
Use Multi-Shot (18) on stacked waves. Traps work in combat in Forever; drop Immolation Trap (16) at your feet if a wave mob comes to you.
Mage · your class
Use Arcane Explosion and Flamestrike (16) on waves once the tank has them. Frost Nova a wave that runs for the healer. Conjure Water first.
Paladin · your class
Use Purify on Leech Poison. At 20, Consecration holds each wave around you; tanks keep Seal of Fury and Righteous Fury up.
Priest · your class
Shackle Undead (20) one wave mob to save mana. You can't cure Leech Poison, so keep Renew on the tank and drink between waves.
Rogue · your class
Hit the mob the tank marks, not loose ones. Use Feint (16) if a wave mob turns on you, and wait for the tank to open on Viktor.
Shaman · your class
Drop Searing Totem by each wave and use Fire Nova (12); it erupts at your Fire totem. Use Cure Poison (16) on Leech Poison.
Warlock · your class
Use Rain of Fire (20) on a stacked wave. Life Tap between waves, and Drain Life (14) to heal yourself if a mob slips through.
Warrior · your class
Hold each wave with Thunder Clap and Demoralizing Shout. Save Bloodrage for Viktor's arrival so you have rage to grab him first.
Level ?? elite · Market Street statue by Lordamere Overlook; walk near it to start
Statue event: three waves of undead, then a caster who roots with Frost Nova, chills melee and drains the tank with Life Drain.
Watch for
Life DrainInterrupt
2 sec cast on the tank, then a magic debuff drains health to him every 4 sec for 16 sec.
Frost NovaStay back
Frost damage to everyone near him; roots them for up to 8 sec. The root is magic.
ChilledStay back
His Frost Armor chills melee who hit him: 30% slower movement and 25% slower attacks for 5 sec.
WavesWaves 1–3
Walk up to the statue to start. Undead come down the corridors on both sides; grab them as they arrive. If one gets stuck in a corridor, go get it or the event stalls.
The AbandonedWave 4
He steps out of the statue. Interrupt or stun Life Drain, expect Frost Nova roots, and let ranged carry the damage.
Group plan
Tank
Pick up each wave as it comes from both corridors. On the boss, Frost Nova roots you and Chilled slows your swings, so open with your best threat.
Healer
Start at full mana and heal from range so Frost Nova can't root you. Priests can use Dispel Magic (18) on Frost Nova roots and the Life Drain debuff.
Damage
Set an interrupt order for Life Drain; stuns work too. Ranged stay out of Frost Nova range. Melee expect Chilled to slow your attacks.
Each class
Druid · your class
Bash (14) in Bear Form stops Life Drain; Feral Charge (talent, 20) does too. If Frost Nova roots you, shifting forms breaks the root.
Hunter · your class
Shoot from max range so Frost Nova can't root you; you have no interrupt yet. Use Multi-Shot (18) and your pet on the three waves.
Mage · your class
Cast from max range, clear of Frost Nova; Counterspell comes at 24, so leave interrupts to others. Use Flamestrike (16) on the waves.
Paladin · your class
Hammer of Justice stops Life Drain. Blessing of Freedom (18) frees an ally rooted by Frost Nova. At 20, Consecration helps hold the waves.
Priest · your class
Heal from range, clear of Frost Nova. Dispel Magic (18) clears Frost Nova roots and the Life Drain debuff on the tank. Shackle Undead (20) a wave mob.
Rogue · your class
Kick (12) Life Drain; agree on who kicks first. Gouge stops it if Kick is down. Keep Slice and Dice up while Chilled slows your attacks.
Shaman · your class
Save Earth Shock for Life Drain, not damage. On the waves, drop Searing Totem and use Fire Nova at it.
Warlock · your class
Stay well back from Frost Nova. Put Bane of Agony and Corruption on him; Drain Life (14) keeps you up if a wave mob reaches you.
Warrior · your class
Use Shield Bash (12) on Life Drain if you wear a shield. Thunder Clap and Demoralizing Shout hold waves from both corridors.