Dun Morogh, western Train Depot portal; Horde teleport from Booty Bay (Stranglethorn Vale 27, 77).
Checked for ForeverClassic Era habit: check in game
1
Techbot
Level 26 elite · Techbot's Loading Room in the outer Train Depot, outside the portal
Optional
Optional mech outside the portal and an Alliance quest target. Dispel Lag, stand clear of Battle Net, and kill Dupe Bugs before Patch heals him.
Watch for
LagDispel magic
Magic. Slows a player's attacks by 54% and movement by 60% for 10 sec; its Link Dead effect stuns for 8 sec.
Battle NetStay back
Roots players near him in place for 10 sec.
Summon Dupe BugKill adds
Summons a Dupe Bug that fights for him for 1 min.
PatchKill adds
Kills all nearby Dupe Bugs and heals him.
Group plan
Tank
Hold him in his side room, with ranged players out of Battle Net's reach. Lag can stun you for 8 sec, so call for a dispel and take him back as soon as it ends.
Healer
A priest's Dispel Magic removes Lag, which is Magic, before its stun lands. Other healers can't remove it, so keep the tank topped up through the stuns.
Damage
Kill each Dupe Bug as it appears so Patch has fewer bugs to heal from. Ranged stand back from him so Battle Net doesn't root you.
Each class
Druid · your class
Shifting forms breaks Battle Net's root. In Bear Form, Swipe hits Techbot and two Dupe Bugs at once.
Hunter · your class
Multi-Shot hits Techbot and his Dupe Bugs together. Send your pet to each new bug so Patch has fewer to heal from.
Mage · your class
Fire Blast each Dupe Bug as it spawns, or Arcane Explosion them when they bunch up on the tank, so Patch has less to heal from.
Paladin · your class
Blessing of Freedom frees a teammate from Battle Net's root and Lag's slow. Purify can't remove Lag; it is Magic.
Priest · your class
Dispel Magic removes Lag from a teammate before its Link Dead stun lands. Keep Renew on the tank through any stun you miss.
Rogue · your class
Sinister Strike each Dupe Bug as it spawns, then go back to Techbot. Evasion covers you if he turns on you.
Shaman · your class
Drop Healing Stream Totem by the tank; it keeps healing while Lag's Link Dead stun holds the tank. Purge only strips enemies, so it can't remove Lag.
Warlock · your class
Send your Voidwalker at each Dupe Bug so Patch has fewer to heal from. Bane of Agony and Corruption keep ticking on Techbot while you switch targets.
Warrior · your class
Thunder Clap works in Defensive Stance in Forever, so it hits his Dupe Bugs while you hold him.
Level 32 elite · First hall on the left past the entrance, at Blastmaster Emi Shortfuse
Optional
Escort event: guard Blastmaster Emi Shortfuse while troggs pour from two caves, then kill Grubbis and Chomper. Grubbis has no special abilities.
First caveAfter you talk to Emi
Emi opens a cave wall and sets charges while troggs pour out in waves. Keep them off her. Leave the tunnel when she warns of the blast at 10 and 5 sec.
Second caveAfter the first blast
She moves to a second cave and repeats it while another set of trogg waves pours out. Stay out of the tunnel; anyone inside when it blows can die.
GrubbisBefore the second blast
Grubbis and his basilisk Chomper come out of the second cave. Kill Chomper, then Grubbis, and keep Emi alive to the end.
Group plan
Tank
Stand by Emi and grab each trogg wave as it leaves the cave. When Grubbis and Chomper arrive, hold both on you.
Healer
Drink to full before anyone talks to Emi; the waves come back to back. Heal Emi if troggs reach her, and stay out of the cave tunnels.
Damage
Kill troggs that go for Emi first. Leave the tunnel when she warns of a blast. On the last wave, kill Chomper first, then Grubbis.
Each class
Druid · your class
In Bear Form, Swipe hits three troggs at once, and Challenging Roar (28) pulls a whole wave off Emi.
Hunter · your class
Forever traps work in combat at your feet: drop Freezing Trap beside Emi to catch a trogg. Multi-Shot the waves as they leave the cave.
Mage · your class
Arcane Explosion and Flamestrike clear trogg waves at the cave mouth. Frost Nova roots a pack that runs past the tank toward Emi.
Paladin · your class
Consecration, trained by every paladin at 20 in Forever, holds each trogg wave. Hammer of Justice stuns a trogg that gets to Emi.
Priest · your class
Psychic Scream sends up to three troggs running from 28 (two before that) if a wave reaches you. Keep Renew on the tank between waves.
Rogue · your class
Gouge a trogg that runs at Emi so the tank can grab it. Leave the tunnel on her blast warning; the collapse can kill you.
Shaman · your class
Drop Magma Totem (26) at the cave mouth; in Forever, Fire Nova erupts at your active fire totem. Earthbind Totem slows troggs heading for Emi.
Warlock · your class
Rain of Fire each wave at the cave mouth. Your Voidwalker's Torment pulls a trogg off Emi.
Warrior · your class
Thunder Clap works in Defensive Stance in Forever; use it on each wave. Challenging Shout (26) pulls a pack off Emi.
Level 34 elite · Center of Tinkers' Court, the last room
Final boss: kill Walking Bombs, press the buttons on the six dispensers, and rebuild threat after Knock Away. Dispensers speed up below 50%.
Watch for
Knock AwayTank
Hits his target and knocks them back, dropping their threat. A second version knocks back everyone near him.
Activate BombKill adds
Lightning switches on one of six dispensers. It sends Walking Bombs until its button is pressed.
Walking Bomb EffectKite
A Walking Bomb blows up when it reaches a player, hitting everyone within 10 yards.
Phase 1100–50%
He knocks the tank back and switches on dispensers one at a time. One or two players press the button by each active dispenser while ranged kill the bombs that get out.
Phase 250–0%
Dispensers switch on more often. Keep the button players moving, kill bombs before they reach the healer, and burn him down.
Group plan
Tank
Hold him in the middle of the room so bombs take longer to reach you. After each Knock Away, run back in and taunt or rebuild threat at once.
Healer
Stay away from bombs; each blast hits everyone within 10 yards. Heal the tank first, and watch whoever he turns to after a Knock Away.
Damage
Ranged kill Walking Bombs as they leave the dispensers. Assign one or two players to press the button by each active dispenser. Watch threat after Knock Away.
Each class
Druid · your class
In Bear Form, Growl him back after each Knock Away. Entangling Roots works indoors in Forever; root a Walking Bomb short of the group.
Hunter · your class
Shoot Walking Bombs as they leave the dispensers, or take button duty with Aspect of the Cheetah. Feign Death if he turns to you.
Mage · your class
Fire Blast and Arcane Explosion kill Walking Bombs near the group. On button duty, Blink shortens the run between dispensers.
Paladin · your class
Tanking, Judgement with Seal of Fury taunts in Forever; use it right after Knock Away. Consecration hits bombs that reach you.
Priest · your class
Fade if he turns to you after a Knock Away. Power Word: Shield the tank and anyone a bomb is about to reach.
Rogue · your class
Take button duty: Sprint gets you to an active dispenser fast. Feint, whose threat cut doubled in Forever, keeps you below the tank.
Shaman · your class
Drop Earthbind Totem between the dispensers and the group to slow Walking Bombs. Magma Totem burns bombs that reach the melee.
Warlock · your class
Soulstone your healer before the pull. Rain of Fire Walking Bombs that bunch up, and keep Corruption ticking on him.
Warrior · your class
Taunt him back after each Knock Away. Mocking Blow in Battle Stance is the backup; Tactical Mastery (14) keeps rage through the swap.