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Razorfen Downs

Levels 25+ (Forever beta access); 37-47 (Era baseline)7 bosses

The Barrens [49, 95], north of the Great Lift; Era world coordinates.

Checked for ForeverClassic Era habit: check in game

Ambassador Malcin

Level 36 elite · Outside the instance portal; his spawn spot varies

Optional

Optional outdoor quest kill for An Unholy Alliance: an elite undead caster who curses the tank and casts Shadow Bolt.

Watch for
  • Curse of BloodRemove curse

    Curse that makes the target take more physical damage.

  • Shadow BoltInterrupt

    Casts a bolt of Shadow damage at one target.

Group plan
Tank

Find his spawn spot outside the portal and clear any quilboar near it so he comes alone. Keep him on you; Curse of Blood raises the physical damage you take.

Healer

Heal through his Shadow Bolts on the tank. Ask a mage or druid to remove Curse of Blood, since it raises the physical damage the tank takes.

Damage

Interrupt his Shadow Bolts and burn him once the tank has him. Loot Ambassador Malcin's Head for An Unholy Alliance.

Each class
  • Druid · your class

    Remove Curse (24) clears Curse of Blood from the tank. In Bear Form, Bash interrupts his Shadow Bolt.

  • Hunter · your class

    Track Undead shows him on the minimap, which helps since his spawn spot varies. Viper Sting (36) drains the mana he uses for Shadow Bolt.

  • Mage · your class

    Remove Lesser Curse takes Curse of Blood off the tank, and Counterspell (24) stops a Shadow Bolt.

  • Paladin · your class

    Open with Exorcism, which works on undead like Malcin, and stop a Shadow Bolt with Hammer of Justice.

  • Priest · your class

    Shadow Protection (30) on the tank cuts his Shadow Bolt damage. You cannot remove Curse of Blood; a mage or druid handles it.

  • Rogue · your class

    Kick his Shadow Bolts, and Gouge or Kidney Shot (30) the next cast while Kick cools down.

  • Shaman · your class

    Earth Shock interrupts his Shadow Bolt. Shamans cannot remove Curse of Blood, so a druid or mage handles it.

  • Warlock · your class

    Keep Curse of Tongues (26) on him so his Shadow Bolts cast 50% slower, and Shadow Ward (32) absorbs their Shadow damage.

  • Warrior · your class

    Shield Bash his Shadow Bolts. Curse of Blood raises the physical damage you take, so ask a mage or druid to remove it.

Tuten'kash

Level 40 elite · The Caller's Chamber, the gong room

Optional

Gong event: two spider waves, then a crypt fiend who roots players in front of him and spreads a poison and a curse.

Watch for
  • Web SprayNot in front

    Roots everyone in a cone in front of him.

  • Virulent PoisonCure poison

    His melee hits can poison the target for Nature damage every 3 sec.

  • Curse of Tuten'kashRemove curse

    Curse on nearby players that slows casting by 15% and slows attacks.

  1. Gong 1First ring

    A swarm of non-elite Tomb Fiends rushes in. Kill every one; the gong will not ring again while one lives, so check the halls for strays.

  2. Gong 2Second ring

    Four elite Tomb Reavers attack. Tank them together or crowd-control some and kill them one at a time.

  3. Tuten'kashThird ring

    Tuten'kash leaves his cave. Tank him facing away from the group and remove his curse and poison.

Group plan
Tank

Clear the gong room first. Gather the Tomb Fiend swarm, then hold the four Tomb Reavers. Face Tuten'kash away from the group so Web Spray roots only you.

Healer

Heal from behind him, out of the Web Spray cone. Priests cannot remove his curse or poison, so a druid, mage, paladin or shaman cleans them up.

Damage

AoE the Tomb Fiends, then kill Tomb Reavers one at a time. On Tuten'kash, stay behind him and keep the tank ahead of you on threat.

Each class
  • Druid · your class

    Remove Curse clears Curse of Tuten'kash from casters, and Abolish Poison (26) keeps Virulent Poison off the tank.

  • Hunter · your class

    Drop Freezing Trap at your feet in combat, a Forever change, to hold a Tomb Reaver. Multi-Shot the Tomb Fiend swarm.

  • Mage · your class

    Arcane Explosion, Blizzard or Flamestrike the Tomb Fiend swarm. Remove Lesser Curse clears Curse of Tuten'kash from the healer.

  • Paladin · your class

    Purify removes Virulent Poison. In Forever every paladin trains Consecration at 20; use it to hold the Tomb Fiend swarm.

  • Priest · your class

    Shackle Undead a Tomb Reaver during wave two. You cannot remove his curse or poison, so call for a druid, mage, paladin or shaman.

  • Rogue · your class

    Stay behind Tuten'kash, out of the Web Spray cone. Blind (34) or Gouge a Tomb Reaver if the tank loses one.

  • Shaman · your class

    Poison Cleansing Totem (22) removes a poison every 5 sec; Cure Poison works too. Magma Totem helps with the Tomb Fiend swarm.

  • Warlock · your class

    Rain of Fire or Hellfire (30) on the Tomb Fiend swarm. Let your Voidwalker hold one Tomb Reaver during wave two.

  • Warrior · your class

    Challenging Shout (26) gathers the Tomb Fiend swarm. Face Tuten'kash away from the group so Web Spray roots only you.

Mordresh Fire Eye

Level 39 elite · On top of the Bone Pile, beyond the Murder Pens

Optional

Undead caster on the Bone Pile with a crowd of non-elite skeletons; AoE the skeletons, then kill him and interrupt Fireball.

Watch for
  • FireballInterrupt

    Fire damage to one target, 3-sec cast.

  • Fire NovaStay back

    Instant Fire damage to everyone near him.

Group plan
Tank

Pull some skeletons away first if you can; attacking him or the skeletons beside him starts the fight. Grab the rest with area threat, then hold Mordresh.

Healer

Wait until the tank has threat before you heal, or the skeletons run to you. Fire Nova hits everyone close to him, so top up melee after each one.

Damage

AoE the non-elite skeletons down fast, then focus Mordresh and interrupt Fireball. Ranged stay out of Fire Nova range.

Each class
  • Druid · your class

    In Bear Form, Swipe hits three skeletons at once. Healers keep Rejuvenation on the AoE casters while they burn the swarm.

  • Hunter · your class

    Explosive Trap (34) and Multi-Shot on the skeletons. Viper Sting (36) drains Mordresh's mana so he casts fewer Fireballs.

  • Mage · your class

    Arcane Explosion, Blizzard or Flamestrike the skeletons. Counterspell his Fireball, and Fire Ward absorbs Fire damage when they turn on you.

  • Paladin · your class

    Consecration, trained by every paladin in Forever, holds the skeletons. Fire Resistance Aura (36) cuts Fire Nova and Fireball damage.

  • Priest · your class

    Holy Nova (Holy talent) hits the skeleton swarm. Power Word: Shield the AoE casters before the pull, and Shackle a skeleton if one runs loose.

  • Rogue · your class

    Kick his Fireball once the skeletons are down. Use Evasion if the skeletons swarm you.

  • Shaman · your class

    Fire Resistance Totem (28) cuts his Fire damage. Earth Shock interrupts Fireball, and Magma Totem helps with the skeletons.

  • Warlock · your class

    Hellfire (30) or Rain of Fire clears the skeletons. Curse of Tongues makes his Fireball 50% slower to cast.

  • Warrior · your class

    In Forever, Thunder Clap works in Defensive Stance; pair it with Demoralizing Shout on the skeletons. Shield Bash his Fireball.

Glutton

Level 40 elite · Patrols the base of the Spiral of Thorns

Optional

Melee tank-and-spank with a Nature damage cloud around him and an enrage that speeds up his attacks as his health drops.

Watch for
  • Disease CloudStay back

    A cloud around him deals Nature damage every 3 sec to players within 5 yards.

  • EnrageHeal through

    As his health drops he enrages, raising his damage and attacking 30% faster.

Group plan
Tank

Pull him on his patrol to a quiet spot so no other pack joins. Face him away from the group and save your defensive cooldowns for Enrage.

Healer

Stand outside the 5-yard Disease Cloud. Keep a big heal ready for Enrage, and watch melee, since the cloud ticks on them every 3 sec.

Damage

Melee stay behind him; ranged stay more than 5 yards away, out of the cloud. Melee take a cloud tick every 3 sec, so watch your health.

Each class
  • Druid · your class

    Tank in Bear Form with Demoralizing Roar up, and use Frenzied Regeneration (36) during Enrage. Healers can Innervate at 40.

  • Hunter · your class

    In Forever, Scorpid Sting lowers his chance to hit by 2%. Stay at range, out of the cloud, and Feign Death if he turns on you.

  • Mage · your class

    Cast from range, out of the 5-yard cloud. Dampen Magic on a melee player cuts the cloud's spell damage, though it also trims heals.

  • Paladin · your class

    Save Lay on Hands for the tank if Enrage outpaces your Holy Light, and keep Devotion Aura up for armor against his faster hits.

  • Priest · your class

    Shield the tank before Enrage and keep Renew on melee in the cloud. Use Heal over Flash Heal when you can, to save mana.

  • Rogue · your class

    Fight from behind him. In Forever, Feint drops twice as much threat; use it if you climb close to the tank on threat.

  • Shaman · your class

    Nature Resistance Totem (30) cuts Disease Cloud damage for the tank and melee near him.

  • Warlock · your class

    Keep Curse of Weakness on him. In Forever a utility Curse sits beside your Bane of Agony, so you can run both.

  • Warrior · your class

    Keep Demoralizing Shout on him and save Shield Wall (28) for Enrage. Shield Block helps between big hits.

Ragglesnout

Level 40 elite · Spiral of Thorns past Glutton, when he spawns; his spot varies

Rare

Rare quilboar caster who heals, casts Shadow Bolt and takes control of a player; interrupt him and dispel.

Watch for
  • Dominate MindDispel magic

    Magic effect: takes control of a player for 10 sec; that player attacks more slowly.

  • Shadow Word: PainDispel magic

    Shadow damage every 3 sec for 18 sec.

  • Shadow BoltInterrupt

    Casts Shadow damage at one target, 3-sec cast.

  • HealInterrupt

    Heals himself or an ally, 3-sec cast.

Group plan
Tank

Hold him and interrupt Heal when you can. If Dominate Mind takes you, a hybrid holds him for the 10 seconds.

Healer

Priests: Dispel Magic removes Shadow Word: Pain and frees a player from Dominate Mind. Keep shields and HoTs up; if he takes you, a hybrid heals.

Damage

Rotate interrupts: Heal first, then Shadow Bolt. Crowd-control a controlled party member instead of hitting them, and burn him between casts.

Each class
  • Druid · your class

    Bash interrupts his Heal in Bear Form. If he controls the tank, shift to Bear Form and Growl him onto you until it ends.

  • Hunter · your class

    Viper Sting (36) drains his mana so he can cast fewer Heals. Your pet can hold him with Growl if he controls the tank.

  • Mage · your class

    Counterspell his Heal. Polymorph a controlled party member until Dominate Mind wears off.

  • Paladin · your class

    Hammer of Justice stops a Heal. If he controls the tank, Judgement with Seal of Fury taunts him onto you in Forever.

  • Priest · your class

    Dispel Magic removes Shadow Word: Pain and frees a controlled ally. Silence (Shadow talent at 30) stops his Heal.

  • Rogue · your class

    Kick his Heal and Shadow Bolt. Gouge or Kidney Shot (30) covers the next cast while Kick cools down.

  • Shaman · your class

    Earth Shock interrupts his Heal and Shadow Bolt. Grounding Totem (30) pulls a Shadow Bolt onto itself.

  • Warlock · your class

    Curse of Tongues makes his Heal and Shadow Bolt 50% slower to cast, and Drain Mana (24) eats the mana he heals with.

  • Warrior · your class

    Shield Bash his Heal, or Pummel (38) in Berserker Stance. If he controls you, a hybrid holds him for the 10 seconds.

Amnennar the Coldbringer

Level 41 elite · Top of the Spiral of Thorns, beside his tent

Final boss: a frost lich who knocks back, roots the group with Frost Nova and summons Frost Spectres as his health drops.

Watch for
  • FrostboltInterrupt

    Frost damage on one target plus a 4-sec slow, 3-sec cast.

  • Frost NovaStack up

    Frost damage to nearby players and roots them for up to 8 sec.

  • Amnennar's WrathTank

    Knocks a nearby enemy back.

  • Summon Frost SpectresKill adds

    Calls undead Frost Spectres into the fight; they die when he dies.

  • Frost ArmorTank

    Frost armor that slows the movement and attack speed of melee who hit him.

  1. Phase 1Pull to first spectres

    Frostbolt, Frost Nova and Amnennar's Wrath. Stack behind him and interrupt Frostbolt.

  2. SpectresAs his health drops (sources disagree on when and how often)

    Frost Spectres join. The tank picks them up or a priest shackles one; kill them or keep burning Amnennar, since they die with him. Save cooldowns for the last summon.

Group plan
Tank

Face him toward his tent, with the group stacked behind him. Interrupt Frostbolt and pick up Frost Spectres as they spawn.

Healer

Stack behind him with the group. Damage spikes when the spectres arrive; save mana and cooldowns for those moments.

Damage

Stack behind him and interrupt Frostbolt. Switch to spectres as they spawn, starting with any on the healer; if Amnennar is low, burn him instead, since they die with him.

Each class
  • Druid · your class

    In Bear Form, Swipe holds Frost Spectres next to Amnennar. Healers save Innervate (40) for the spectre phases.

  • Hunter · your class

    Drop Freezing Trap at your feet in combat, a Forever change, to hold a Frost Spectre off the healer, then go back to Amnennar.

  • Mage · your class

    Counterspell (24) his Frostbolt, and Frost Ward absorbs his Frost damage. Blink frees you if Frost Nova roots you near a spectre.

  • Paladin · your class

    Frost Resistance Aura (32) cuts his Frost damage. Turn Undead (24) sends a Frost Spectre fleeing; damage can break it.

  • Priest · your class

    Shackle Undead a Frost Spectre; they are undead. Keep Power Word: Shield on whoever a spectre attacks.

  • Rogue · your class

    Kick his Frostbolt. Blind (34) a Frost Spectre that turns on you, or use Evasion, then go back to Amnennar.

  • Shaman · your class

    Frost Resistance Totem (24) cuts his Frost damage for the group. Earth Shock interrupts Frostbolt.

  • Warlock · your class

    Have your Voidwalker taunt a Frost Spectre off the healer. Curse of Tongues slows his Frostbolt casts by 50%.

  • Warrior · your class

    Face him toward his tent and Shield Bash his Frostbolt. Challenging Shout (26) pulls spectres off casters.

Plaguemaw the Rotting

Level 40 elite · The quilboar idol, at the end of Belnistrasz's ritual

Optional

Escort finale: protect Belnistrasz through waves of quilboar and boars, then kill a diseased quilboar who stops nearby spellcasting.

Watch for
  • Putrid StenchStay back

    Disease that cuts nearby players' Strength and Agility by 50 and stops their spellcasting for 10 sec.

  • Withered TouchCure disease

    Melee-range disease that deals Shadow damage and drains mana over time.

  1. Ritual wavesFrom the start of the ritual

    Waves of an elite quilboar caster, an elite undead melee add and non-elite undead boars keep coming. Keep every add off Belnistrasz; if he dies, the quest fails.

  2. PlaguemawAfter the last wave

    Plaguemaw arrives. Tank him, cure Withered Touch and Putrid Stench, and keep casters out of Putrid Stench range.

Group plan
Tank

Make sure everyone has turned in Scourge of the Downs before the start. Mark and pick up each wave as it spawns, keeping adds off Belnistrasz and the healer.

Healer

Spawns come fast, so you may not get a drink. Stand out of Putrid Stench range so you can keep casting, and cure Withered Touch on the tank.

Damage

Kill wave adds one at a time and peel any that reach Belnistrasz. When Plaguemaw arrives, burn him; casters stay out of Putrid Stench range.

Each class
  • Druid · your class

    In Bear Form, Growl wave adds off Belnistrasz and Swipe the pack. Balance and Restoration druids stay at range so Putrid Stench cannot stop casts.

  • Hunter · your class

    Distracting Shot pulls a wave add off Belnistrasz. Freezing Trap now works in combat at your feet, a Forever change; trap the next add.

  • Mage · your class

    Polymorph each wave's quilboar caster. The boars and the elite melee add are undead, so Polymorph fails on them. Stay out of Putrid Stench range.

  • Paladin · your class

    Purify removes Withered Touch and Putrid Stench, both diseases. Consecration, trained by every paladin in Forever, holds wave adds on you.

  • Priest · your class

    Cure Disease removes Withered Touch and Putrid Stench, which stops casting. Shackle Undead holds a wave's elite melee add, which is undead.

  • Rogue · your class

    Gouge or Blind (34) an add that reaches Belnistrasz until the tank grabs it. On Plaguemaw, attack from behind.

  • Shaman · your class

    Disease Cleansing Totem (38) clears Withered Touch and Putrid Stench, even from silenced casters. Earth Shock interrupts the wave casters.

  • Warlock · your class

    Soulstone your healer before the ritual starts. Your Voidwalker can taunt a wave add off Belnistrasz.

  • Warrior · your class

    Thunder Clap works in Defensive Stance in Forever; tab between adds with Sunder Armor and Taunt anything that heads for Belnistrasz.