Level 48 elite · Basilisk cave on a side path east of the scarab courtyard
Optional
Shaman boss who calls basilisk waves, drops root and healing totems, and heals himself; kill adds and totems and interrupt his heals.
Watch for
Antu'sul's MinionKill adds
Calls Sul'lithuz basilisks to fight for him: a non-elite wave at the pull, then elite Servants as his health drops.
Earthgrab TotemKill adds
Totem that lasts 30 sec and roots nearby players over and over. Kill it.
Healing WardKill adds
Ward that lasts 30 sec and heals his allies around it. Kill it.
Healing Wave of Antu'sulInterrupt
1 sec cast that heals him for a large amount.
PetrifyDispel magic
Servant of Antu'sul stuns a player but raises their armor by 30%. Magic.
Group plan
Tank
Clear the basilisks outside and keep everyone off the cave mouth; stepping near it starts the fight. When ready, step in yourself, then grab each elite Servant as it appears.
Healer
Stand back, clear of the Earthgrab Totem. The fight is long and the adds go for the healer, so start full on mana and save cooldowns for the late Servants.
Damage
AoE the non-elite wave at the pull, kill each totem the moment it drops, interrupt his heals, and switch to every elite Servant when it appears.
Each class
Druid · your class
In Bear Form, Swipe hits three targets and scales with attack power in Forever; use it on the opening wave. Challenging Roar pulls loose basilisks off the healer.
Hunter · your class
Old reports say a pet pull skips the opening basilisk wave; test it. Frost Trap at your feet slows the wave, and Forever traps work in combat.
Mage · your class
Frost Nova and Arcane Explosion clear the opening wave. Counterspell Healing Wave of Antu'sul; it is only a 1 sec cast, so watch his cast bar.
Paladin · your class
Blessing of Freedom keeps a player free of Earthgrab roots, and Cleanse (42) removes Petrify. Consecration, trained by every Forever paladin, hits the wave.
Priest · your class
Dispel Magic removes Petrify from the tank. Shield yourself before the pull, since the wave runs at the healer, and Fade if basilisks stick to you.
Rogue · your class
Kick every Healing Wave of Antu'sul, then hit totems the moment they land. Blade Flurry (30 talent) splits your damage across the basilisks.
Shaman · your class
Earth Shock his Healing Wave of Antu'sul. Magma Totem burns the opening wave; in Forever, Fire Nova also erupts from your active fire totem.
Warlock · your class
Old reports say a Voidwalker pull skips the opening basilisk wave; test it. Curse of Tongues makes his healing casts 50% slower.
Warrior · your class
Challenging Shout or Thunder Clap, usable in Defensive Stance in Forever, holds the basilisks off the healer. Shield Bash his Healing Wave of Antu'sul.
Level 45-46 elite · Scarab courtyard beside the Tablet of Theka
Optional
Undead troll who casts a disease and, at low health, turns immune to Physical and Shadow damage for 30 sec; stun him or switch to other magic.
Watch for
Fevered PlagueCure disease
4.5 sec cast: Nature damage, then a disease that ticks every 5 sec for 3 min.
Theka TransformCrowd control
At low health he becomes immune to Physical and Shadow damage for 30 sec.
Phase 1Pull to low health
Tank and spank. Cure Fevered Plague and interrupt it when you can. Stun him as he nears low health; several sources say a stun then stops the transform.
Phase 2Low health, 30 sec
Immune to Physical and Shadow damage. Fire, Frost, Arcane, Nature and Holy still land. Keep him away from the scarabs until it fades or he dies.
Group plan
Tank
Clear the scarabs near him first and pull Theka clear of the rest. When he turns immune, your hits won't land for 30 sec; keep him faced away and on you.
Healer
Cure Fevered Plague quickly; the disease ticks for 3 min. Keep the tank up through the immune phase, when the group's damage drops.
Damage
Stun him as he nears low health to stop the immunity. If it goes up, casters use Fire, Frost, Arcane, Nature or Holy. Skip AoE near the scarabs.
Each class
Druid · your class
Moonfire and Wrath still hurt him while he is immune to Physical. In Bear Form, Bash him as he nears low health to try to stop the transform.
Hunter · your class
Serpent Sting and Arcane Shot still land during his immunity; Auto Shot and your pet's attacks do not.
Mage · your class
You carry the immune phase: Fire, Frost and Arcane spells all land. Frostbolt also slows him if he turns on a caster.
Paladin · your class
He is undead, so Exorcism hits him even while he is immune to Physical. Hammer of Justice as he nears low health can stop the transform.
Priest · your class
Cure Disease or Abolish Disease (32) on Fevered Plague. Smite and Holy Fire still hurt him during the immunity; Shadow spells do nothing.
Rogue · your class
Pool energy and save Kidney Shot (30) with full combo points for when he nears low health; a stun then can stop the transform. Kick Fevered Plague.
Shaman · your class
Lightning Bolt and Frost Shock still hurt him when he is immune. Disease Cleansing Totem (38) or Cure Disease clears Fevered Plague.
Warlock · your class
He turns immune to Shadow, so finish him with Immolate and Searing Pain. Your Imp's Firebolt still lands.
Warrior · your class
Shield Bash or Pummel (38) his 4.5 sec Fevered Plague. Concussion Blow (30 talent) as he nears low health can stop the immunity.
Level 46 elite · Graveyard of shallow graves; turns hostile when you come close
Optional
Shadow caster who raises zombies from nearby graves and drops a skeleton totem; open graves first, interrupt his volleys and kill adds fast.
Watch for
Shadow BoltInterrupt
3 sec cast that hits one player for Shadow damage.
Shadow Bolt VolleyInterrupt
3 sec cast that hits nearby players for Shadow damage.
Healing WaveInterrupt
3 sec cast that heals him or an ally.
Ward of Zum'rahKill adds
Totem that lasts 20 sec and keeps summoning Skeletons of Zum'rah.
Summon Zul'Farrak ZombiesKill adds
Raises Zul'Farrak Zombies from a nearby grave that has not been opened yet.
Group plan
Tank
Open the graves near him and kill what climbs out before you engage; fewer closed graves means fewer zombies. Then walk in to aggro him and gather each zombie and skeleton.
Healer
Stand back with line of sight to the tank, out of the adds' path. His volleys hit the whole group, so pace your mana.
Damage
Interrupt Shadow Bolt Volley first and Healing Wave second. Kill the Ward of Zum'rah totem at once, then the zombies, then Zum'rah.
Each class
Druid · your class
In Bear Form, Feral Charge (20 talent) or Bash stops a Shadow Bolt Volley. Swipe holds the zombies, and it scales with attack power in Forever.
Hunter · your class
Stand where the zombies will come and lay a Frost Trap; Forever lets you set traps in combat, at your feet. Volley (40) hits packed adds.
Mage · your class
Counterspell Shadow Bolt Volley first. Frost Nova and Arcane Explosion handle zombies and skeletons once the tank has them.
Paladin · your class
Zombies and skeletons are undead: Exorcism and Turn Undead work on them. Shadow Resistance Aura softens his volleys.
Priest · your class
Shadow Protection (30) on each player before the pull blunts his Shadow damage. Shackle Undead a zombie that gets loose.
Rogue · your class
Kick Shadow Bolt Volley first and Healing Wave second. Kidney Shot (30) covers a volley while Kick is down; then hit the Ward of Zum'rah totem.
Shaman · your class
Earth Shock his Shadow Bolt Volley. Grounding Totem (30) soaks a single-target Shadow Bolt, and Magma Totem burns grouped zombies.
Warlock · your class
Curse of Tongues slows his casts by 50%. A Felhunter's Spell Lock (36) stops a volley, and Shadow Ward absorbs some of his Shadow damage.
Warrior · your class
Shield Bash or Pummel (38) his Shadow Bolt Volley. Thunder Clap, usable in Defensive Stance in Forever, holds the zombies on you.
Level 45 elite · Foot of the pyramid stairs after the event, with his crew
Optional
Optional fight with the freed prisoners for the Divino-matic Rod; send Weegli to the gate first, then kill Murta, Oro and Raven before Bly.
Watch for
Shield BashTank
Bly hits with his shield and interrupts a spell cast.
RevengeTank
Bly's counterattack after a block, dodge or parry.
Improved BlockingTank
Bly raises his block chance by 85% for 6 sec.
HealInterrupt
Murta Grimgut's 3.5 sec cast that heals an ally.
Power Word: ShieldPurge
Murta Grimgut shields an ally against damage. Magic.
Rain of FireMove
Oro Eyegouge's 9 sec channel that burns everyone in an area with Fire.
Curse of WeaknessRemove curse
Oro Eyegouge's curse that lowers the physical damage of nearby players for 2 min.
PoisonCure poison
Raven's poison: Nature damage every 3 sec for 30 sec.
Group plan
Tank
Talk to Weegli Blastfuse first so he blows the gate; skip it and you lose the way to the chief. Reports say if you talk to Bly once his crew starts to hearth away, only Bly fights.
Healer
Expect group-wide fire damage early from Oro's Rain of Fire. Cure Raven's poison and Oro's curse where you can.
Damage
Kill Murta first, then Oro, then Raven, then Bly. Interrupt Murta's Heal and move out of Oro's Rain of Fire.
Each class
Druid · your class
Remove Curse clears Oro's Curse of Weakness, and Abolish Poison clears Raven's poison. In Bear Form, Bash stops Murta's Heal.
Hunter · your class
Freezing Trap Raven so the group can kill Murta and Oro first; Forever traps work in combat. Viper Sting (36) drains Murta's mana.
Mage · your class
Polymorph Raven or Oro while the group kills Murta. Counterspell Murta's Heal, and Remove Lesser Curse clears Oro's curse.
Paladin · your class
Purify or Cleanse (42) clears Raven's poison. Hammer of Justice stops a Heal from Murta.
Priest · your class
Dispel Magic on Murta strips her Power Word: Shield and Renew so the group can burn her first.
Rogue · your class
Kick Murta's Heal. Blind or Gouge Raven while the group burns Murta and Oro.
Shaman · your class
Purge strips Murta's Power Word: Shield. Earth Shock her Heal, and Poison Cleansing Totem handles Raven's poison.
Warlock · your class
Curse of Tongues on Murta slows her heals by 50%. Death Coil (42) peels Raven off you.
Warrior · your class
Shield Bash or Pummel (38) Murta's Heal. Bly blocks often with Improved Blocking, so leave him for last.
Level 46 elite · Ukorz's chamber behind the gate Weegli blows open
Ukorz's warrior bodyguard with Cleave and Execute; the tank holds both trolls while the group kills Ruuzlu first.
Watch for
CleaveNot in front
Hits his target and the nearest ally for weapon damage plus a little more.
ExecuteHeal through
Finishing blow he can use on a target at 20% health or less.
Berserker StanceTank
Takes an aggressive warrior stance.
Group plan
Tank
Pick up both Ruuzlu and Ukorz and face them toward a wall, away from the group. Build threat on Ruuzlu first, then keep Ukorz on you.
Healer
Stand out of melee range; Cleave hits anyone next to the tank. Keep the tank above 20% so Execute can't land.
Damage
Kill Ruuzlu first, from behind or at range, then move to Ukorz.
Each class
Druid · your class
In Bear Form, Swipe holds threat on both trolls and scales with attack power in Forever. Frenzied Regeneration (36) helps you stay out of Execute range.
Hunter · your class
Put your pet and shots on Ruuzlu, pet behind him. Scorpid Sting lowers his hit chance by 2% in Forever.
Mage · your class
Burn Ruuzlu from range, where Cleave can't reach you. Frost Nova and Blink if he turns on you.
Paladin · your class
As tank, Consecration and Judgement under Seal of Fury, which taunts in Forever, hold both trolls. Lay on Hands saves a tank near Execute range.
Priest · your class
Shield the tank before the pull and keep Renew rolling so Execute never gets a chance. Fade if a troll turns to you.
Rogue · your class
Attack Ruuzlu from behind so Cleave can't reach you. Feint keeps you under the tank; Forever doubled its threat cut.
Shaman · your class
Stoneskin Totem by the tank softens both trolls. Windfury Totem speeds the melee burn on Ruuzlu.
Warlock · your class
Curse of Weakness on Ruuzlu trims his Cleave. In Forever, a Bane of Agony can sit beside that curse, so put both on him.
Warrior · your class
Face both away from the group and Sunder Ruuzlu, the first kill. Shield Wall saves you if both trolls hit hard at once.