Tirisfal Glades, northeastern monastery; left open portal in the entrance hall. Entrance coordinates unavailable.
Checked for ForeverClassic Era habit: check in game
1
Interrogator Vishas
Level 32 elite · Chamber of Atonement, the torture room past the entry hall
Caster in a crowded torture room: kill the Scarlet adds with him first, then dispel or heal through Immolate and Shadow Word: Pain.
Watch for
ImmolateDispel magic
Burns a target, then deals Fire damage every 3 sec for 21 sec. It is a magic effect.
Shadow Word: PainDispel magic
Deals Shadow damage over 18 sec. It is a magic effect.
Group plan
Tank
Mark the Scarlet adds that come with him. Hold them with area threat, then pick up Vishas and keep him where the healer can see you.
Healer
Keep the tank up while the adds are alive. Dispel Immolate and Shadow Word: Pain when you can, or heal through them. Heal anyone who pulls an add off the tank.
Damage
Kill the adds before Vishas, skull first. Don't fear the Scarlet humans; runners pull more of the room. Give the tank a few seconds of threat, then burn Vishas.
Each class
Druid · your class
Bear: open with Faerie Fire, free and threat-building in Forever, then Swipe the adds. Healer: Rejuvenation on whoever Immolate is burning.
Hunter · your class
Freezing Trap one Scarlet add; Forever traps work in combat, at your feet. Track Humanoids if you took Improved Tracking. Feign Death if Vishas turns on you.
Mage · your class
Polymorph one Scarlet human before the pull so the tank faces fewer. Fire Ward soaks Immolate's Fire damage. Frost Nova any add that runs at the healer.
Paladin · your class
Tank with Righteous Fury and Seal of Fury, whose Judgement taunts in Forever. Purify can't clear his magic DoTs. Ret: Repentance holds a human add.
Priest · your class
Dispel Magic removes Immolate and Shadow Word: Pain from a friend. Shield the tank while adds are up. Skip Psychic Scream; scared humans pull more.
Rogue · your class
Sap a Scarlet human before the pull; in Forever Sap no longer breaks Stealth. Gouge an add that runs at the healer. Feint to stay below the tank's threat.
Shaman · your class
Fire Resistance Totem (28) trims Immolate. Drop Stoneskin Totem by the tank while the adds hit him. Healer: Healing Stream Totem helps cover the burns.
Warlock · your class
Seduce one Scarlet human with your Succubus or Incubus. Skip Fear; runners pull more of the room. Searing Pain builds heavy threat, so let the tank lead.
Warrior · your class
Tank: Thunder Clap works in Defensive Stance in Forever, so use it to hold the adds. Taunt any add that breaks loose. Skip Intimidating Shout.
Level 33 rare elite · Forlorn Cloister graveyard; rare spawn, not up every run
Rare
Rare undead caster: interrupt his life-draining Soul Siphon, remove his Terrify fear and decurse Call of the Grave.
Watch for
Soul SiphonInterrupt
Channels for 12 sec, draining health from a target and its nearest ally and healing him for up to twice that.
TerrifyDispel magic
Fears one target for 4 sec. Only one target can be terrified at a time. It is a magic effect.
Call of the GraveRemove curse
Curse that deals Shadow damage when it runs out 60 sec later.
Group plan
Tank
Clear the nearby graveyard packs first, so a feared player can't run into one. Pull him away from the healer and ranged. Step back in fast when Terrify ends.
Healer
Dispel Terrify, and Soul Siphon if no one stops it. Heal the drained pair. Watch anyone with Call of the Grave; it deals damage when it runs out.
Damage
Interrupt Soul Siphon every time; it heals him. Ranged stand beyond 10 yards, out of Soul Siphon's range and his melee-range Terrify. Mages and druids remove Call of the Grave.
Each class
Druid · your class
Remove Curse clears Call of the Grave. In Bear Form, Bash can stun him out of Soul Siphon. Healer: Rejuvenation on the target he drains and its nearest ally.
Hunter · your class
Track Undead: Forever's Improved Tracking talent adds up to 5% damage to it. Beast Mastery: Intimidation can stun him out of Soul Siphon.
Mage · your class
Counterspell Soul Siphon as it starts. Remove Lesser Curse clears Call of the Grave. Stand beyond 10 yards, out of Soul Siphon's range and his melee-range Terrify.
Paladin · your class
Hammer of Justice can stun him out of Soul Siphon. Exorcism works on undead like him. You can't remove his curse; leave it to mages and druids.
Priest · your class
Fear Ward, baseline at 20 in Forever, blocks one Terrify. Dispel Magic removes Terrify and Soul Siphon. Shadow: Silence (talent at 30) stops the drain.
Rogue · your class
Kick Soul Siphon every time. Kidney Shot covers the gap while Kick cools down. Combat: Improved Kick adds a Silence.
Shaman · your class
Earth Shock interrupts Soul Siphon. Drop Tremor Totem to shake off Terrify. Healer: Lesser Healing Wave on the drained pair.
Warlock · your class
Felhunter (30): Devour Magic removes Terrify from a friend. Shadow Ward (32) soaks the Shadow damage of Soul Siphon and Call of the Grave.
Warrior · your class
Shield Bash Soul Siphon. Berserker Rage (30) blocks Terrify; Forever's trained Tactical Mastery keeps some rage when you swap stances.
Level 33 rare elite · Broken mausoleums in the Forlorn Cloister graveyard; rare spawn
Rare
Rare undead brute: keep ranged clear of Poison Cloud, cure its poison, and remove Curse of Weakness from the tank and melee.
Watch for
Poison CloudCure poison
A 1-sec cast that poisons enemies near him for Nature damage every 5 sec for 45 sec. It is a poison effect.
Curse of WeaknessRemove curse
Curse on nearby enemies that lowers the physical damage they deal for 2 min.
Group plan
Tank
Pull him away from the healer and ranged so Poison Cloud catches only you and the melee. Ask for curse removal; Curse of Weakness lowers your damage and threat.
Healer
Stand well back from him, out of Poison Cloud. Cure the poison on the tank and melee if your class can; otherwise heal through its Nature damage.
Damage
Ranged stand well back, out of Poison Cloud. Mages and druids remove Curse of Weakness; druids, shamans and paladins cure the poison. Watch threat while the tank is cursed.
Each class
Druid · your class
Remove Curse clears Curse of Weakness; Cure Poison or Abolish Poison (26) clears Poison Cloud. Bear: Faerie Fire is free and builds threat in Forever.
Hunter · your class
Shoot from well back, out of Poison Cloud. Mend Pet keeps your pet up through the poison; Improved Mend Pet (talent, 25) can cleanse it.
Mage · your class
Remove Lesser Curse takes Curse of Weakness off the tank and melee. Stay at range, out of Poison Cloud's reach.
Paladin · your class
Purify removes Poison Cloud's poison. Tank: Seal of Fury's Judgement taunts in Forever if he slips. You can't remove his curse; mages and druids can.
Priest · your class
Heal from range, out of Poison Cloud. Power Word: Shield soaks its Nature damage and Renew covers the ticks. Ask a mage or druid to remove the tank's curse.
Rogue · your class
Kick can stop Poison Cloud's 1-sec cast if you are quick. Feint so the cursed tank keeps threat, and use Evasion if he turns on you.
Shaman · your class
Cure Poison or Poison Cleansing Totem (22) clears Poison Cloud; Nature Resistance Totem (30) trims its damage. Earth Shock can stop the 1-sec cast.
Warlock · your class
Fight from range, out of Poison Cloud. Health Funnel keeps your demon up if the poison catches it, and Drain Life covers your own damage.
Warrior · your class
Tank: pull him away from the healer and ranged. Curse of Weakness cuts your damage, so lean on Sunder Armor, whose threat scales with attack power in Forever.
Level 34 elite · Honor's Tomb: down the crypt stairs at the far end of the graveyard
Undead caster at the bottom of the crypt with no adds: move out of Flame Spike, keep ranged clear of Fire Nova, dispel Flame Shock.
Watch for
Flame SpikeMove
A 3-sec cast that drops a pillar of flame on an area: Fire damage, then more burning every 3 sec for 9 sec.
Flame ShockDispel magic
Instant Fire hit that keeps burning the target for 12 sec. It is a magic effect.
Fire NovaStay back
Instant burst of Fire damage to everyone near him.
Shadow BoltHeal through
A 3-sec cast that hits one target with Shadow damage.
Group plan
Tank
Clear the whole crypt first; he has no adds. Build threat early so the group can go all out. Take Fire Nova in melee and step out of Flame Spike if you are low.
Healer
Stand at max range, out of Fire Nova and away from the pillars. Dispel Flame Shock, and heal the tank through Shadow Bolt and anyone a Flame Spike pillar burns.
Damage
Ranged stand far back, out of Fire Nova. Melee step out when Flame Spike lands. He has no adds, so give the tank a few seconds of threat, then burn him.
Each class
Druid · your class
Healer: stand at max range and Rejuvenation anyone a Flame Spike pillar burns. Bear: Faerie Fire is free and builds threat in Forever as you step out of fire.
Hunter · your class
Shoot from range, outside Fire Nova. Track Undead for Forever's Improved Tracking bonus. Pull your pet out of Flame Spike and Mend Pet after Fire Nova.
Mage · your class
Fire Ward soaks Flame Spike, Flame Shock and Fire Nova, all Fire damage; recast it each time its 30-sec cooldown ends. Stand at max range and move off the pillars.
Paladin · your class
Shadow Resistance Aura (28) trims Shadow Bolt. Exorcism works on undead like him. Tank: Consecration, trained by every paladin in Forever, holds threat.
Priest · your class
Heal from max range, outside Fire Nova. Dispel Magic removes Flame Shock. Shadow Protection (30) on the tank trims Shadow Bolt; shield whoever a pillar burns.
Rogue · your class
Feint to stay under the tank's threat while you burn him. Step out of every Flame Spike pillar, and keep Vanish for the moment he turns on you.
Shaman · your class
Fire Resistance Totem (28) cuts Flame Spike and Fire Nova damage. Grounding Totem (30) can soak a Shadow Bolt. Healer: Healing Stream Totem for the melee.
Warlock · your class
Curse of Tongues (26) slows his 3-sec casts, and Forever lets it sit beside Bane of Agony. Shadow Ward (32) soaks a Shadow Bolt. Keep your demon out of fire.
Warrior · your class
Tank: Sunder Armor early; its threat scales with attack power in Forever. Walk out of Flame Spike pillars, and save Shield Wall for a bad stretch.