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Scarlet Monastery: Graveyard

Levels 26-365 bosses

Tirisfal Glades, northeastern monastery; left open portal in the entrance hall. Entrance coordinates unavailable.

Checked for ForeverClassic Era habit: check in game

Interrogator Vishas

Level 32 elite · Chamber of Atonement, the torture room past the entry hall

Caster in a crowded torture room: kill the Scarlet adds with him first, then dispel or heal through Immolate and Shadow Word: Pain.

Watch for
  • ImmolateDispel magic

    Burns a target, then deals Fire damage every 3 sec for 21 sec. It is a magic effect.

  • Shadow Word: PainDispel magic

    Deals Shadow damage over 18 sec. It is a magic effect.

Group plan
Tank

Mark the Scarlet adds that come with him. Hold them with area threat, then pick up Vishas and keep him where the healer can see you.

Healer

Keep the tank up while the adds are alive. Dispel Immolate and Shadow Word: Pain when you can, or heal through them. Heal anyone who pulls an add off the tank.

Damage

Kill the adds before Vishas, skull first. Don't fear the Scarlet humans; runners pull more of the room. Give the tank a few seconds of threat, then burn Vishas.

Each class
  • Druid · your class

    Bear: open with Faerie Fire, free and threat-building in Forever, then Swipe the adds. Healer: Rejuvenation on whoever Immolate is burning.

  • Hunter · your class

    Freezing Trap one Scarlet add; Forever traps work in combat, at your feet. Track Humanoids if you took Improved Tracking. Feign Death if Vishas turns on you.

  • Mage · your class

    Polymorph one Scarlet human before the pull so the tank faces fewer. Fire Ward soaks Immolate's Fire damage. Frost Nova any add that runs at the healer.

  • Paladin · your class

    Tank with Righteous Fury and Seal of Fury, whose Judgement taunts in Forever. Purify can't clear his magic DoTs. Ret: Repentance holds a human add.

  • Priest · your class

    Dispel Magic removes Immolate and Shadow Word: Pain from a friend. Shield the tank while adds are up. Skip Psychic Scream; scared humans pull more.

  • Rogue · your class

    Sap a Scarlet human before the pull; in Forever Sap no longer breaks Stealth. Gouge an add that runs at the healer. Feint to stay below the tank's threat.

  • Shaman · your class

    Fire Resistance Totem (28) trims Immolate. Drop Stoneskin Totem by the tank while the adds hit him. Healer: Healing Stream Totem helps cover the burns.

  • Warlock · your class

    Seduce one Scarlet human with your Succubus or Incubus. Skip Fear; runners pull more of the room. Searing Pain builds heavy threat, so let the tank lead.

  • Warrior · your class

    Tank: Thunder Clap works in Defensive Stance in Forever, so use it to hold the adds. Taunt any add that breaks loose. Skip Intimidating Shout.

Azshir the Sleepless

Level 33 rare elite · Forlorn Cloister graveyard; rare spawn, not up every run

Rare

Rare undead caster: interrupt his life-draining Soul Siphon, remove his Terrify fear and decurse Call of the Grave.

Watch for
  • Soul SiphonInterrupt

    Channels for 12 sec, draining health from a target and its nearest ally and healing him for up to twice that.

  • TerrifyDispel magic

    Fears one target for 4 sec. Only one target can be terrified at a time. It is a magic effect.

  • Call of the GraveRemove curse

    Curse that deals Shadow damage when it runs out 60 sec later.

Group plan
Tank

Clear the nearby graveyard packs first, so a feared player can't run into one. Pull him away from the healer and ranged. Step back in fast when Terrify ends.

Healer

Dispel Terrify, and Soul Siphon if no one stops it. Heal the drained pair. Watch anyone with Call of the Grave; it deals damage when it runs out.

Damage

Interrupt Soul Siphon every time; it heals him. Ranged stand beyond 10 yards, out of Soul Siphon's range and his melee-range Terrify. Mages and druids remove Call of the Grave.

Each class
  • Druid · your class

    Remove Curse clears Call of the Grave. In Bear Form, Bash can stun him out of Soul Siphon. Healer: Rejuvenation on the target he drains and its nearest ally.

  • Hunter · your class

    Track Undead: Forever's Improved Tracking talent adds up to 5% damage to it. Beast Mastery: Intimidation can stun him out of Soul Siphon.

  • Mage · your class

    Counterspell Soul Siphon as it starts. Remove Lesser Curse clears Call of the Grave. Stand beyond 10 yards, out of Soul Siphon's range and his melee-range Terrify.

  • Paladin · your class

    Hammer of Justice can stun him out of Soul Siphon. Exorcism works on undead like him. You can't remove his curse; leave it to mages and druids.

  • Priest · your class

    Fear Ward, baseline at 20 in Forever, blocks one Terrify. Dispel Magic removes Terrify and Soul Siphon. Shadow: Silence (talent at 30) stops the drain.

  • Rogue · your class

    Kick Soul Siphon every time. Kidney Shot covers the gap while Kick cools down. Combat: Improved Kick adds a Silence.

  • Shaman · your class

    Earth Shock interrupts Soul Siphon. Drop Tremor Totem to shake off Terrify. Healer: Lesser Healing Wave on the drained pair.

  • Warlock · your class

    Felhunter (30): Devour Magic removes Terrify from a friend. Shadow Ward (32) soaks the Shadow damage of Soul Siphon and Call of the Grave.

  • Warrior · your class

    Shield Bash Soul Siphon. Berserker Rage (30) blocks Terrify; Forever's trained Tactical Mastery keeps some rage when you swap stances.

Fallen Champion

Level 33 rare elite · Forlorn Cloister graveyard; rare spawn, not up every run

Rare

Rare undead melee fighter: face his Cleave away from the group and keep the tank above 20% health so Execute can't land.

Watch for
  • CleaveNot in front

    Hits his target and its nearest ally for weapon damage plus a bonus.

  • ExecuteHeal through

    Finishing hit for weapon damage plus a bonus; he can use it only on a target at 20% health or less.

  • Berserker StanceTank

    Takes an aggressive stance that builds rage as he strikes.

Group plan
Tank

Turn him away from the group so Cleave hits only you. Keep your health above 20% to deny Execute, and use a defensive cooldown if you dip low.

Healer

Keep the tank above 20% at all times; Execute only works below that. Stand well back from his front so Cleave can't reach you.

Damage

Attack from behind, out of Cleave. Ranged stand back. Stop attacking if you pull threat; Execute can finish a wounded player.

Each class
  • Druid · your class

    Bear: Demoralizing Roar lowers his attack power; Faerie Fire is free and builds threat in Forever. Healer: keep Rejuvenation and Regrowth on the tank.

  • Hunter · your class

    Track Undead for Forever's Improved Tracking bonus. Scorpid Sting now lowers his hit chance by 2%. Feign Death if he turns on you.

  • Mage · your class

    Stay at range, away from Cleave. If he turns on you, Frost Nova and step back to the tank. Frost: Ice Block, a talent at 25 in Forever, stops Execute.

  • Paladin · your class

    Tank with Seal of Fury and Righteous Fury; Consecration helps hold him. Blessing of Protection saves a non-tank he hits. Exorcism works on undead.

  • Priest · your class

    Keep Power Word: Shield and Renew on the tank, and heal before 20%: Execute only works below it. Fade if he turns toward you.

  • Rogue · your class

    Stay behind him, out of Cleave. Feint often; Forever doubles its threat drop. Use Evasion if he turns on you while the tank takes him back.

  • Shaman · your class

    Drop Stoneskin Totem by the tank to soften his melee. Healer: Lesser Healing Wave pulls the tank back above 20%, out of Execute range.

  • Warlock · your class

    Curse of Weakness cuts his melee damage, and Forever lets it sit beside your Bane of Agony. Keep your demon behind him, out of Cleave.

  • Warrior · your class

    Tank: Demoralizing Shout, plus Thunder Clap, usable in Defensive Stance in Forever. Shield Block often; Last Stand (talent) if you near Execute range.

Ironspine

Level 33 rare elite · Broken mausoleums in the Forlorn Cloister graveyard; rare spawn

Rare

Rare undead brute: keep ranged clear of Poison Cloud, cure its poison, and remove Curse of Weakness from the tank and melee.

Watch for
  • Poison CloudCure poison

    A 1-sec cast that poisons enemies near him for Nature damage every 5 sec for 45 sec. It is a poison effect.

  • Curse of WeaknessRemove curse

    Curse on nearby enemies that lowers the physical damage they deal for 2 min.

Group plan
Tank

Pull him away from the healer and ranged so Poison Cloud catches only you and the melee. Ask for curse removal; Curse of Weakness lowers your damage and threat.

Healer

Stand well back from him, out of Poison Cloud. Cure the poison on the tank and melee if your class can; otherwise heal through its Nature damage.

Damage

Ranged stand well back, out of Poison Cloud. Mages and druids remove Curse of Weakness; druids, shamans and paladins cure the poison. Watch threat while the tank is cursed.

Each class
  • Druid · your class

    Remove Curse clears Curse of Weakness; Cure Poison or Abolish Poison (26) clears Poison Cloud. Bear: Faerie Fire is free and builds threat in Forever.

  • Hunter · your class

    Shoot from well back, out of Poison Cloud. Mend Pet keeps your pet up through the poison; Improved Mend Pet (talent, 25) can cleanse it.

  • Mage · your class

    Remove Lesser Curse takes Curse of Weakness off the tank and melee. Stay at range, out of Poison Cloud's reach.

  • Paladin · your class

    Purify removes Poison Cloud's poison. Tank: Seal of Fury's Judgement taunts in Forever if he slips. You can't remove his curse; mages and druids can.

  • Priest · your class

    Heal from range, out of Poison Cloud. Power Word: Shield soaks its Nature damage and Renew covers the ticks. Ask a mage or druid to remove the tank's curse.

  • Rogue · your class

    Kick can stop Poison Cloud's 1-sec cast if you are quick. Feint so the cursed tank keeps threat, and use Evasion if he turns on you.

  • Shaman · your class

    Cure Poison or Poison Cleansing Totem (22) clears Poison Cloud; Nature Resistance Totem (30) trims its damage. Earth Shock can stop the 1-sec cast.

  • Warlock · your class

    Fight from range, out of Poison Cloud. Health Funnel keeps your demon up if the poison catches it, and Drain Life covers your own damage.

  • Warrior · your class

    Tank: pull him away from the healer and ranged. Curse of Weakness cuts your damage, so lean on Sunder Armor, whose threat scales with attack power in Forever.

Bloodmage Thalnos

Level 34 elite · Honor's Tomb: down the crypt stairs at the far end of the graveyard

Undead caster at the bottom of the crypt with no adds: move out of Flame Spike, keep ranged clear of Fire Nova, dispel Flame Shock.

Watch for
  • Flame SpikeMove

    A 3-sec cast that drops a pillar of flame on an area: Fire damage, then more burning every 3 sec for 9 sec.

  • Flame ShockDispel magic

    Instant Fire hit that keeps burning the target for 12 sec. It is a magic effect.

  • Fire NovaStay back

    Instant burst of Fire damage to everyone near him.

  • Shadow BoltHeal through

    A 3-sec cast that hits one target with Shadow damage.

Group plan
Tank

Clear the whole crypt first; he has no adds. Build threat early so the group can go all out. Take Fire Nova in melee and step out of Flame Spike if you are low.

Healer

Stand at max range, out of Fire Nova and away from the pillars. Dispel Flame Shock, and heal the tank through Shadow Bolt and anyone a Flame Spike pillar burns.

Damage

Ranged stand far back, out of Fire Nova. Melee step out when Flame Spike lands. He has no adds, so give the tank a few seconds of threat, then burn him.

Each class
  • Druid · your class

    Healer: stand at max range and Rejuvenation anyone a Flame Spike pillar burns. Bear: Faerie Fire is free and builds threat in Forever as you step out of fire.

  • Hunter · your class

    Shoot from range, outside Fire Nova. Track Undead for Forever's Improved Tracking bonus. Pull your pet out of Flame Spike and Mend Pet after Fire Nova.

  • Mage · your class

    Fire Ward soaks Flame Spike, Flame Shock and Fire Nova, all Fire damage; recast it each time its 30-sec cooldown ends. Stand at max range and move off the pillars.

  • Paladin · your class

    Shadow Resistance Aura (28) trims Shadow Bolt. Exorcism works on undead like him. Tank: Consecration, trained by every paladin in Forever, holds threat.

  • Priest · your class

    Heal from max range, outside Fire Nova. Dispel Magic removes Flame Shock. Shadow Protection (30) on the tank trims Shadow Bolt; shield whoever a pillar burns.

  • Rogue · your class

    Feint to stay under the tank's threat while you burn him. Step out of every Flame Spike pillar, and keep Vanish for the moment he turns on you.

  • Shaman · your class

    Fire Resistance Totem (28) cuts Flame Spike and Fire Nova damage. Grounding Totem (30) can soak a Shadow Bolt. Healer: Healing Stream Totem for the melee.

  • Warlock · your class

    Curse of Tongues (26) slows his 3-sec casts, and Forever lets it sit beside Bane of Agony. Shadow Ward (32) soaks a Shadow Bolt. Keep your demon out of fire.

  • Warrior · your class

    Tank: Sunder Armor early; its threat scales with attack power in Forever. Walk out of Flame Spike pillars, and save Shield Wall for a bad stretch.