Silverpine Forest, keep north of Pyrewood Village; exact entrance coordinates unavailable.
Checked for ForeverClassic Era habit: check in game
1
Rethilgore
Level 20 elite · Prison cells at the keep's entrance
Prison fight with Bleak Worgs at his side. Kill the worgs, then Rethilgore, and heal whoever Soul Drain roots.
Watch for
Soul DrainHeal through
2-sec cast that roots a player for 10 sec and drains health to heal him; Forever data lists a larger drain.
Wavering WillDispel magic
Cast by his Bleak Worgs: slower attacks, casting and movement for 1 min.
Group plan
Tank
Gather Rethilgore and his worgs, then hold the worgs while the group kills them. Soul Drain can root a player out of position, so don't drag the pack away from them.
Healer
Keep the tank first and top off whoever Soul Drain roots. Soul Drain and Wavering Will are both magic, so a priest can Dispel Magic them.
Damage
Kill the Bleak Worgs first, then Rethilgore. Soul Drain heals him, so keep damage steady instead of stopping and starting.
Each class
Druid · your class
Hibernate one Bleak Worg; it's a beast. In Bear Form, Swipe still hits three targets in Forever and keeps the other worgs on you.
Hunter · your class
Drop Freezing Trap at your feet for one Bleak Worg; Forever traps work in combat. Send your pet onto another so the tank keeps Rethilgore.
Mage · your class
Polymorph a Bleak Worg before the pull; it's a beast. If Soul Drain roots you, Frost Nova anything that comes for you.
Paladin · your class
Tank with Righteous Fury and Seal of Fury; Judgement taunts in Forever. Consecration, which every paladin gets at 20, holds the worgs.
Priest · your class
Dispel Magic (18) frees the player Soul Drain roots and clears Wavering Will; both are magic. Flash Heal (20) covers anyone who drops fast.
Rogue · your class
Open on a Bleak Worg from Stealth with Ambush or Garrote, and kill the worgs before Rethilgore. Use Evasion if a worg turns to you.
Shaman · your class
Drop Stoneclaw Totem to pull a worg off the healer, and Healing Stream Totem (20) for steady healing while Soul Drain roots someone.
Warlock · your class
Send your Voidwalker onto a Bleak Worg so the tank keeps Rethilgore. Bane of Agony and Corruption offset what Soul Drain heals him.
Warrior · your class
Thunder Clap works in Defensive Stance in Forever. Pair it with Demoralizing Shout to hold the worgs, then Sunder Armor Rethilgore.
Level 19-20 elite · Courtyard stables; the horses pull together
Optional
Optional stable pack. The horses pull together and Fel Stomp stuns everyone near them, so crowd control one and tank the rest.
Watch for
Fel StompStay back
Hits players near the horse, stuns them 3 sec and raises Physical damage taken; Forever data lists higher values.
Group plan
Tank
Pick up the horse the group kills first. Let a pet or off-tank hold a second while the third stays crowd controlled. Expect 3-sec stuns from Fel Stomp.
Healer
Stand out of stomp range so you are never stunned. Heal the tank through each stun, since stomped players take extra Physical damage.
Damage
Kill one horse at a time. Ranged stay back from the pack; melee expect stuns and keep a defensive ready.
Each class
Druid · your class
Hibernate a Fel Steed; beasts can be put to sleep. Recast before it wakes, and keep Swipe away from it in Bear Form.
Hunter · your class
Scare Beast one horse and keep your pet on another, as the stable plan asks. Disengage if one turns to you; its threat cut doubled in Forever.
Mage · your class
Polymorph a horse; beasts can be sheeped. If one breaks loose and reaches you, Frost Nova and Blink away.
Paladin · your class
Tanking, Consecration and Righteous Fury hold the horses. Healing, stay at range and keep Lay on Hands for a stomped tank.
Priest · your class
Power Word: Shield the tank before each Fel Stomp; stunned players take extra Physical damage. Heal from range so the stomp can't stun you.
Rogue · your class
Melee takes every Fel Stomp. Use Feint, whose threat cut doubled in Forever, to stay under the tank, and Evasion if a horse turns to you.
Shaman · your class
Drop Stoneclaw Totem away from the group to soak a horse, and Earthbind Totem to slow one that wakes from crowd control.
Warlock · your class
Fear one horse away from the pack, or let your Voidwalker hold it. Keep Corruption off the horse you are controlling.
Warrior · your class
Thunder Clap in Defensive Stance (Forever) and Demoralizing Shout cover the horses you hold. Taunt any that runs to a caster.
Level 26 elite · Final tower chamber; the Black Tome sits on his table
Caster fight across raised platforms. Interrupt Void Bolt, control whoever Arugal's Curse turns, and wait out his teleports.
Watch for
Void BoltInterrupt
3-sec Shadow bolt at his target; Forever data lists far more damage than in Classic.
Arugal's CurseCrowd control
Turns a player into a Shadowfang Glutton that fights for him for 10 sec.
ThundershockStay back
Instant Nature damage to players within 5 yards plus a 5-sec stun; Forever data lists more damage.
Shadow PortStay back
Teleports him to another platform in the room; he comes back within seconds.
Group plan
Tank
Pull the Sons of Arugal on the floor first. Hold Arugal when he's in reach and don't chase Shadow Port; wait for him to return. Shadow resistance helps.
Healer
Void Bolt hits hard, so keep the tank high and bring mana potions; he outlasts healer mana. Stay out of Thundershock's 5 yards.
Damage
Ranged stand on the entrance ledge and keep casting through teleports; melee wait there for his return. Interrupt Void Bolt. Control the cursed player instead of killing them.
Each class
Druid · your class
Feral Charge (Feral talent) interrupts Void Bolt from Bear Form. Entangling Roots works indoors in Forever: root the cursed player.
Hunter · your class
Freezing Trap at your feet catches the cursed player in Forever. Keep shooting Arugal while he teleports.
Mage · your class
Counterspell Void Bolt. Polymorph the player Arugal's Curse turns; the curse lasts 10 sec.
Paladin · your class
Hammer of Justice stuns the cursed player for 4 sec. Concentration Aura helps healers keep casting through damage.
Priest · your class
Power Word: Shield whoever Void Bolt targets before the next bolt lands. Psychic Scream the cursed player if they reach you.
Rogue · your class
Kick Void Bolt when he's in reach. Gouge the cursed player for a few seconds instead of hitting them.
Shaman · your class
Earth Shock interrupts Void Bolt and locks Shadow spells for 2 sec. Earthbind Totem slows the cursed player.
Warlock · your class
Curse of Tongues (26) makes his casts 50% slower, so fewer Void Bolts land. Fear the player Arugal's Curse turns.
Warrior · your class
Shield Bash Void Bolt when he's in reach. Last Stand (Protection talent) saves you if two bolts land close together.