Tirisfal Glades, northeastern monastery; right open portal in the entrance hall. Entrance coordinates unavailable.
Checked for ForeverClassic Era habit: check in game
1
Houndmaster Loksey
Level 34 elite · Huntsman's Cloister, a side room early in the Library
Optional
Optional elite houndmaster with three elite hounds; control one hound, kill the rest, then Loksey, and strip Bloodlust when it lands.
Watch for
Scarlet Tracking HoundKill adds
Three elite beast hounds fight beside him. Beast crowd control works on them.
Battle ShoutTank
Raises the melee attack power of Loksey and the allies near him.
BloodlustPurge
Gives Loksey or a hound 30% more attack speed for 30 sec. A Magic buff: Purge or Dispel Magic removes it.
Group plan
Tank
Pick up Loksey and the free hounds and hold them with area threat. Use a defensive cooldown while Loksey or a hound has Bloodlust.
Healer
Stand back so the hounds reach the tank first. Expect harder hits under Battle Shout and Bloodlust; a priest or shaman can strip Bloodlust. Watch anyone a loose hound chases.
Damage
Control one hound with Polymorph, Hibernate, Freezing Trap or Scare Beast. Kill the other hounds first, then Loksey. Keep area damage off the controlled hound.
Each class
Druid · your class
Hibernate one hound; it works on beasts. As a bear, Swipe hits three targets and free Faerie Fire adds threat to hold the other hounds.
Hunter · your class
Freezing Trap or Scare Beast one hound; Forever traps work mid-fight at your feet. Send your pet onto a hound, not Loksey, and Feign Death if one turns on you.
Mage · your class
Polymorph one hound before the pull. Frost Nova loose hounds away from the healer, and use Arcane Explosion only once the tank holds them.
Paladin · your class
Tank with Righteous Fury and Consecration, which every paladin trains at 20, to hold the hounds. Blessing of Protection saves a clothie a hound is mauling.
Priest · your class
Dispel Magic strips Bloodlust from Loksey or a hound. Keep Power Word: Shield and Renew on the tank, and Fade if a hound turns on you.
Rogue · your class
Kill the hounds from behind. Feint, with Forever's doubled threat drop, keeps them off you; at 34, Blind a hound that runs at the healer.
Shaman · your class
Purge Bloodlust off Loksey or a hound. Drop Stoneclaw Totem to draw a loose hound off the healer, and keep Magma Totem away from the controlled hound.
Warlock · your class
Bring the Felhunter: Devour Magic strips Bloodlust from Loksey or a hound. Curse of Weakness trims his hits; Fear a hound only once nearby rooms are clear.
Warrior · your class
Tank in Defensive Stance; Forever lets Thunder Clap work there to grab the hounds. Demoralizing Shout offsets Battle Shout; save Shield Wall for Bloodlust.
Level 37 elite · Final circular chamber at the end of the Library
Caster boss who silences and polymorphs; at 50% he shields himself and casts Detonation, so the whole group leaves its range or line of sight.
Watch for
Arcane ExplosionHeal through
Blasts nearby players with Arcane damage.
SilenceStay back
1.5-second cast that silences players near him, so they cannot cast spells.
PolymorphDispel magic
Turns a player into a sheep that cannot attack or cast; any damage breaks it.
Arcane BubbleMove
At 50% he becomes immune to all attacks and spells for 8 sec and starts Detonation.
DetonationMove
5-second cast inside Arcane Bubble: Fire damage to everyone within 30 yards who is in his line of sight.
Phase 1100–50%
Tank him mid-room. He casts Arcane Explosion, Silence and Polymorph; ranged and healers spread to the room's edges, interrupt his casts and dispel sheeped players.
Bubble50%
Arcane Bubble makes him immune for 8 sec while he casts Detonation. Everyone, tank included, gets 30 yards away or out of his sight, such as back in the hallway.
Phase 250–0%
Return to positions, heal up and finish him while watching for Polymorph and Silence.
Group plan
Tank
Tank him in the middle of the room, or pull him back into the previous hall to use its pillars. When Arcane Bubble rises, leave with everyone, then pick him up again.
Healer
Heal from the room's edge so Silence is less likely to catch you. Dispel Polymorph fast and heal the group through Arcane Explosion. Break line of sight at 50%, then top everyone up.
Damage
Ranged spread to the room's edges. Interrupt Polymorph and Silence. Stop attacking when Arcane Bubble rises; he is immune, so get out of range or sight before Detonation lands.
Each class
Druid · your class
Put Rejuvenation on the tank before the 50% run; in Cat Form, Dash gets you out of range fast. Rebirth anyone Detonation kills.
Hunter · your class
Shoot from the room's edge. Call your pet back when Arcane Bubble rises so Detonation doesn't kill it; Feign Death if you pull threat.
Mage · your class
Counterspell his Polymorph or Silence cast. Cast Fire Ward before Detonation, then run anyway, since it absorbs only part of the hit.
Paladin · your class
Purify can't remove Polymorph; leave it to a priest or Felhunter. At 34, Divine Shield blocks a Detonation you can't escape; at 36, run Fire Resistance Aura.
Priest · your class
Dispel Magic a sheeped player at once. Heal from the room's edge so Silence is less likely to reach you; Power Word: Shield yourself before the Detonation run.
Rogue · your class
Kick his Polymorph or Silence cast. When Arcane Bubble rises, stop attacking and Sprint out of his range or sight before Detonation lands.
Shaman · your class
Drop Grounding Totem near the healer to soak Polymorph and Earth Shock his casts. Fire Resistance Totem trims Detonation, but run anyway.
Warlock · your class
Bring the Felhunter: Devour Magic removes Polymorph from a friend, and at 36 Spell Lock stops his casts. Curse of Tongues slows them until then.
Warrior · your class
Shield Bash his Polymorph or Silence cast and hold him mid-room. At 50%, stop hitting the immune bubble and leave his range or sight with the group.