Tirisfal Glades, northeastern monastery; left locked door in the entrance hall. Entrance coordinates unavailable.
Checked for ForeverClassic Era habit: check in game
1
High Inquisitor Fairbanks
Level 40 elite · Hidden room behind the altar; open it with the far-right room torch
Optional
Optional fight against an Undead caster who heals, shields, curses, sleeps and fears; interrupt his casts and dispel his targets.
Watch for
HealInterrupt
3 sec cast that heals him.
Power Word: ShieldPurge
Shields himself and absorbs damage for up to 30 sec.
SleepDispel magic
Puts nearby players to sleep for several seconds; any damage wakes them.
FearDispel magic
Sends one player fleeing in terror for several seconds.
Curse of BloodRemove curse
Curse that raises the Physical damage a player takes.
Dispel MagicHeal through
Strips one beneficial spell, such as a shield or heal over time, from a player.
Group plan
Tank
Clear every chapel enemy before you pull him in his hidden room. Ask for Fear Ward or Tremor Totem against his Fear, and expect his Dispel Magic to strip your shields and heals over time.
Healer
Keep the tank and party topped off, since Sleep or Fear can take any of you out for a few seconds. Dispel Sleep and Fear, and ask a druid or mage to remove Curse of Blood.
Damage
Interrupt every Heal and strip his Power Word: Shield with Purge, Dispel Magic or Devour Magic. Otherwise treat it as a tank-and-spank fight and watch your threat.
Each class
Druid · your class
Cast Remove Curse on whoever carries Curse of Blood. If you tank, Faerie Fire is free in Bear Form and builds threat in Forever, so keep it on him.
Hunter · your class
Keep Viper Sting on him to drain the mana behind his Heal and Power Word: Shield. Feign Death if he turns on you while the tank is asleep or feared.
Mage · your class
Use Remove Lesser Curse on Curse of Blood. Save Counterspell for his Heal; the Holy lockout also blocks his Power Word: Shield for 10 sec.
Paladin · your class
Fairbanks is Undead, so open with Exorcism and use it on cooldown. Purify cannot clear his Sleep or Fear; Cleanse, which can, arrives at 42.
Priest · your class
Put Fear Ward on the tank; every priest has it at 20 in Forever. Dispel Magic frees slept or feared allies and can strip his Power Word: Shield.
Rogue · your class
Kick his Heal; the lockout also stops his Power Word: Shield for a few seconds. Use Feint if Sleep or Fear on the tank lets your threat climb.
Shaman · your class
Drop Tremor Totem to clear his Fear and Sleep from the party. Purge his Power Word: Shield and Earth Shock his Heal.
Warlock · your class
Bring the Felhunter. Devour Magic strips his Power Word: Shield or frees a slept ally, and Spell Lock, learned at 36, stops his Heal.
Warrior · your class
Shield Bash his Heal. If you tank, ask for Fear Ward or Tremor Totem; Berserker Rage needs Berserker Stance and must be up before his Fear lands.
Paladin melee boss who opens a three-part event: he falls, Whitemane fights alone, then she raises him to fight beside her.
Watch for
Crusader StrikeTank
Melee strike that stacks up to 5 times, raising the Holy damage the target takes.
Hammer of JusticeHeal through
Stuns his target for a few seconds.
Divine ShieldBurst
Makes him immune to all damage and spells for several seconds.
Retribution AuraHeal through
Deals Holy damage to each player who strikes him or a nearby ally in melee.
Lay on HandsBurst
Casts it on Whitemane after she raises him, restoring her to full health.
Phase 1Pull to his first death
Mograine fights alone. Heal the tank through Hammer of Justice and Crusader Strike stacks, and hold cooldowns while Divine Shield is up.
Phase 2After his first death
Whitemane comes out from the room behind the altar and fights alone until she nears half health.
Phase 3After Scarlet Resurrection
He returns beside Whitemane, and both are at full health when the group wakes. Keep him tanked while the group kills Whitemane, then finish him.
Group plan
Tank
Clear every chapel pack and both altar-side rooms first; engaging him draws what is left. Expect stuns and Crusader Strike stacks. After the resurrection, pick him up fast and hold him while the group kills Whitemane.
Healer
Heal through his Hammer of Justice stuns on the tank, but keep mana in reserve: Whitemane and the second Mograine follow with no break. Retribution Aura chips melee players.
Damage
Burn him in phase 1, but stop spending cooldowns while Divine Shield is up. After the resurrection, leave him to the tank, kill Whitemane first, then finish Mograine.
Each class
Druid · your class
Tank him in Bear Form with Faerie Fire, which is free and builds threat in Forever, plus Demoralizing Roar. Keep Rebirth ready for phase 3.
Hunter · your class
Keep Scorpid Sting on him; in Forever it lowers his hit chance by 2%, which helps the tank. Hold Rapid Fire while Divine Shield is up.
Mage · your class
Save Counterspell for Whitemane; Mograine casts nothing that needs it. Stop casting while Divine Shield is up instead of wasting mana.
Paladin · your class
Tank with Righteous Fury and Seal of Fury. Judgement taunts under Seal of Fury in Forever, so use it to take him back after Scarlet Resurrection.
Priest · your class
Keep Power Word: Shield and Renew on the tank before Hammer of Justice stuns stack up damage. Drink to full first; the event runs three parts.
Rogue · your class
Hit him from behind. Retribution Aura damages you on every hit, so watch your health, and pool energy to burst once Divine Shield ends.
Shaman · your class
Drop Stoneskin Totem for the tank and Windfury Totem, learned at 32, for melee. Save mana; his stuns force steady healing on the tank.
Warlock · your class
Keep Curse of Weakness on him to cut his melee damage. In Forever, Bane of Agony can sit beside it, since Banes and Curses no longer clash.
Warrior · your class
If you tank, Thunder Clap works in Defensive Stance in Forever and slows his attacks; add Demoralizing Shout. Keep Shield Wall for phase 3.
Level 42 elite · Room behind the chapel altar; she joins as Mograine falls
Priest boss who joins when Mograine falls, sleeps the group near half health and raises him; kill her first, then Mograine.
Watch for
HealInterrupt
3 sec cast that heals her or Mograine.
Power Word: ShieldPurge
Shields her and absorbs damage for up to 30 sec.
Holy SmiteInterrupt
2.5 sec cast that deals Holy damage to a player.
Deep SleepHeal through
Puts the whole group to sleep at about half health while she raises Mograine.
Scarlet ResurrectionTank
2 sec cast that brings Mograine back at full health to fight beside her.
Dominate MindCrowd control
Takes control of a party member for 15 sec if the fight runs long.
Phase 1Mograine's death to about half health
She casts Holy Smite, Heal and Power Word: Shield. Interrupt Heal and strip the shield.
Phase 2About half health
She casts Deep Sleep on the group and raises Mograine at full health, and he uses Lay on Hands on her.
Phase 3After the sleep
Both bosses fight at full health. The tank holds Mograine; everyone else kills Whitemane, then Mograine.
Group plan
Tank
Pick her up as Mograine falls. When the group wakes from Deep Sleep, taunt Mograine at once and hold him away from the players on Whitemane.
Healer
Top everyone off before she nears half health; the scripted sleep cannot be avoided normally. After it, heal the tank on Mograine and anyone hit by Holy Smite. Hand of Righteousness suits healers.
Damage
Interrupt every Heal and strip Power Word: Shield. After the sleep, kill her first, then Mograine, so both bodies can be looted.
Each class
Druid · your class
Save Innervate, learned at 40, for your healer before she nears half health. After the sleep, Rebirth anyone who died with both bosses up.
Hunter · your class
Keep Viper Sting on her to drain the mana she spends on Heal. If she turns on you after the sleep, use Feign Death.
Mage · your class
Counterspell her Heal; the 10 sec Holy lockout also stops Holy Smite and Power Word: Shield. Polymorph anyone she takes control of until it ends.
Paladin · your class
Run Concentration Aura so Holy Smite hits interrupt fewer heals. Save Lay on Hands for phase 3, when both bosses are up and mana runs low.
Priest · your class
Dispel Magic strips her Power Word: Shield, and Silence, a 20-point Shadow talent, stops her Heal. Renew and shield the tank before she nears half health.
Rogue · your class
Kick her Heal; the 5 sec lockout also blocks Holy Smite and Power Word: Shield. Feint if Mograine turns on you before the tank picks him up.
Shaman · your class
Purge her Power Word: Shield and Earth Shock her Heal. If she takes control of someone, Tremor Totem removes Charm effects.
Warlock · your class
Spell Lock her Heal and let the Felhunter Devour Magic her shield. Curse of Tongues slows her casts, and a Bane can sit beside it in Forever.
Warrior · your class
If you tank, taunt Mograine as the sleep ends and hold him. As dps, Pummel her Heal in Berserker Stance or Shield Bash it in Battle Stance.