The Barrens (42, 89), thorn tunnel west of the road just north of the Great Lift; Classic coordinates.
Checked for ForeverClassic Era habit: check in game
1
Roogug
Level 28 elite · Left branch at the first fork, across the vine bridge
Optional
Optional quillboar shaman who summons a Stone Rumbler and fights beside a Death's Head Seer; the Horde warrior armor quest needs him.
Watch for
Lightning BoltInterrupt
3 sec cast bolt of Nature damage at one player.
Summon Earth RumblerKill adds
Summons a Stone Rumbler elemental that fights beside him.
Group plan
Tank
Mark the pull and hold Roogug and the Stone Rumbler with area threat while the group kills the Death's Head Seer.
Healer
Wait a few seconds before the first heal so the tank holds the adds. Don't fear enemies near the vine; they can run off and pull more.
Damage
Kill the Death's Head Seer first unless it is controlled, then the Stone Rumbler, then Roogug. Interrupt Lightning Bolt.
Each class
Druid · your class
In Bear Form, Swipe hits Roogug and both adds at once, and Bash can stop a Lightning Bolt. Faerie Fire is free in Bear Form in Forever.
Hunter · your class
Send your pet to the Death's Head Seer with the kill mark. Forever traps work in combat at your feet; drop Freezing Trap if the Stone Rumbler runs at you.
Mage · your class
Counterspell Roogug's Lightning Bolt. Polymorph the Death's Head Seer if your group would rather control it than kill it first.
Paladin · your class
Tanking: Righteous Fury and Consecration hold Roogug and both adds; every paladin trains Consecration at 20 in Forever. Hammer of Justice stops a Lightning Bolt.
Priest · your class
Wait a few seconds before your first heal so the tank holds the adds. Skip Psychic Scream here: feared enemies can run across the vine and pull more.
Rogue · your class
Kick Roogug's Lightning Bolt. Sap the Death's Head Seer before the pull if your group wants it controlled instead of killed first.
Shaman · your class
Earth Shock interrupts Roogug's Lightning Bolt; trade it with the other interrupters. Healing Stream Totem helps while three enemies hit the tank.
Warlock · your class
Banish the Stone Rumbler; Banish works on elementals. Don't Fear anything near the vine, where a feared enemy can run off and pull more.
Warrior · your class
The Brutal Armor warrior chain from Thun'grim Firegaze sends you to Roogug; bring the quest. Thunder Clap works in Defensive Stance in Forever to hold his adds.
Level 33 elite · Warded boar pen off the main route, before the bat cave
Optional
Optional giant boar behind a guarded ward who hits very hard, charges, stuns nearby players and enrages; a tank and healer check.
Watch for
Rushing ChargeTank
Charges with a big speed boost; the first hit deals heavy extra damage. Guides say stay in melee range.
RampageHeal through
Hits everyone nearby and stuns them for 2.5 sec. 25 sec cooldown.
EnrageHeal through
Raises his attack speed by 60% and his Physical damage for 2 min.
Left for DeadTank
Heavy hit on his current target that also forces that player to feign death.
Group plan
Tank
Enter his chamber first so Rushing Charge lands on you. Keep a healing potion or healthstone ready and save defensive cooldowns for Enrage; his crits can kill from high health.
Healer
Put every heal on the tank and keep mana for Enrage. Stay near the group; guides say players away from melee range get charged.
Damage
Kill the Death's Head Seer and both Ward Guardians to open the ward. Stay near melee range, casters too, and stay under the tank's threat.
Each class
Druid · your class
In Bear Form, keep Demoralizing Roar on him; Faerie Fire is free in Bear Form in Forever. Healing, keep Rebirth ready if the tank drops.
Hunter · your class
Stand at short range rather than far back; Rushing Charge punishes players away from the group. Feign Death if he turns to you.
Mage · your class
Stand close to the group rather than at max range so he doesn't charge you. Mana Shield absorbs a hit if he turns to you.
Paladin · your class
Blessing of Protection stops his physical hits on a teammate he turns to. Healing, Lay on Hands saves the tank once if Enrage crits stack up.
Priest · your class
Power Word: Shield the tank before the pull and again during Enrage. Fade if he turns to you, and stay near the group so he doesn't charge you.
Rogue · your class
Wowhead players report he is immune to Gouge. Feint keeps you under the tank's threat, and Evasion helps if he turns to you.
Shaman · your class
Stoneskin Totem cuts melee damage on the tank. Healers keep Healing Wave on the tank; Enhancement watch threat once he enrages.
Warlock · your class
Give the tank a Healthstone before the pull; guides tell tanks to keep one ready. Curse of Weakness lowers the physical damage he deals.
Warrior · your class
Enter his chamber first so Rushing Charge hits you. Save Shield Wall for Enrage; Thunder Clap, usable in Defensive Stance in Forever, slows his attacks.
Level 33 elite · Raised hut at the end; tank her on the ramp outside it
Final caster boss with a jumping Chain Bolt, a 2 sec immunity, Renew and a mana refill; spread out, interrupt and burn her with direct damage.
Watch for
Chain BoltSpread out
2.5 sec cast Nature bolt that arcs to up to 3 players.
PurityBurst
Makes her immune to all attacks and spells for 2 sec.
RenewPurge
Heals her over 15 sec. Magic effect: Purge or Dispel Magic removes it.
Mana SpikeBurst
Restores her mana when it runs low.
Group plan
Tank
Pull her down from the hut and tank her on the ramp below it.
Healer
Stand apart from other players so Chain Bolt can't arc to you. Melee will take Chain Bolt jumps; keep them healed too.
Damage
Ranged spread out and interrupt Chain Bolt when you can. Purge or dispel Renew. Sources say stuns and silences don't work on her; use interrupts.
Each class
Druid · your class
Sources say she is immune to stuns, so Bash won't stop her. Use Wrath and Starfire, and stand apart from other players for Chain Bolt.
Hunter · your class
Use Arcane Shot and Aimed Shot, which every hunter has in Forever. Stand apart from other players so Chain Bolt can't arc to you.
Mage · your class
Counterspell Chain Bolt. Stand apart from other players so it can't arc to you, and hold Fire Blast while Purity makes her immune.
Paladin · your class
Sources say she is immune to stuns, so save Hammer of Justice. Tanking: Seal of Fury makes Judgement taunt in Forever; use it if she turns to someone else.
Priest · your class
Dispel Magic strips her Renew. Stand apart from other players so Chain Bolt can't arc to you, and keep the melee topped up.
Rogue · your class
Kick Chain Bolt. Sources say she is immune to stuns, so skip Cheap Shot and Kidney Shot and spend combo points on Eviscerate.
Shaman · your class
Purge her Renew and Earth Shock her Chain Bolt. Nature Resistance Totem lowers Chain Bolt damage because it's a Nature spell.
Warlock · your class
Your Felhunter's Devour Magic strips her Renew. Stand apart from other players so Chain Bolt can't arc to you.
Warrior · your class
Shield Bash interrupts Chain Bolt. Tanking: pull her down from the hut and hold her on the ramp below. Pronged Reaver drops here.