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Razorfen Kraul

Levels 30-408 bosses

The Barrens (42, 89), thorn tunnel west of the road just north of the Great Lift; Classic coordinates.

Checked for ForeverClassic Era habit: check in game

Roogug

Level 28 elite · Left branch at the first fork, across the vine bridge

Optional

Optional quillboar shaman who summons a Stone Rumbler and fights beside a Death's Head Seer; the Horde warrior armor quest needs him.

Watch for
  • Lightning BoltInterrupt

    3 sec cast bolt of Nature damage at one player.

  • Summon Earth RumblerKill adds

    Summons a Stone Rumbler elemental that fights beside him.

Group plan
Tank

Mark the pull and hold Roogug and the Stone Rumbler with area threat while the group kills the Death's Head Seer.

Healer

Wait a few seconds before the first heal so the tank holds the adds. Don't fear enemies near the vine; they can run off and pull more.

Damage

Kill the Death's Head Seer first unless it is controlled, then the Stone Rumbler, then Roogug. Interrupt Lightning Bolt.

Each class
  • Druid · your class

    In Bear Form, Swipe hits Roogug and both adds at once, and Bash can stop a Lightning Bolt. Faerie Fire is free in Bear Form in Forever.

  • Hunter · your class

    Send your pet to the Death's Head Seer with the kill mark. Forever traps work in combat at your feet; drop Freezing Trap if the Stone Rumbler runs at you.

  • Mage · your class

    Counterspell Roogug's Lightning Bolt. Polymorph the Death's Head Seer if your group would rather control it than kill it first.

  • Paladin · your class

    Tanking: Righteous Fury and Consecration hold Roogug and both adds; every paladin trains Consecration at 20 in Forever. Hammer of Justice stops a Lightning Bolt.

  • Priest · your class

    Wait a few seconds before your first heal so the tank holds the adds. Skip Psychic Scream here: feared enemies can run across the vine and pull more.

  • Rogue · your class

    Kick Roogug's Lightning Bolt. Sap the Death's Head Seer before the pull if your group wants it controlled instead of killed first.

  • Shaman · your class

    Earth Shock interrupts Roogug's Lightning Bolt; trade it with the other interrupters. Healing Stream Totem helps while three enemies hit the tank.

  • Warlock · your class

    Banish the Stone Rumbler; Banish works on elementals. Don't Fear anything near the vine, where a feared enemy can run off and pull more.

  • Warrior · your class

    The Brutal Armor warrior chain from Thun'grim Firegaze sends you to Roogug; bring the quest. Thunder Clap works in Defensive Stance in Forever to hold his adds.

Aggem Thorncurse

Level 30 elite · Boar-spirit platform off the main quillboar branch

Optional

Optional quillboar prophet who keeps summoning Boar Spirits and casts Chain Heal; kill each spirit fast and interrupt his heals.

Watch for
  • Summon Boar SpiritKill adds

    Summons a Boar Spirit, a level 16 to 20 elite beast, that fights for him for 4 min.

  • Chain HealInterrupt

    2.5 sec cast heal that hits up to 3 allies, healing 50% less on each jump.

Group plan
Tank

Build threat on Aggem, not on the spirits. If a Boar Spirit runs at a healer, taunt it off and let the damage dealers kill it.

Healer

Keep the tank up while the spirits die. If a Boar Spirit hits you, walk it into the melee damage dealers instead of running away.

Damage

Switch to each Boar Spirit as it appears and kill it. Then return to Aggem and interrupt Chain Heal so he doesn't undo your damage.

Each class
  • Druid · your class

    In Bear Form, Bash can interrupt Chain Heal. In Cat Form, switch to each Boar Spirit as it appears, then go back to Aggem.

  • Hunter · your class

    Shoot each Boar Spirit as it appears; they are far lower level than Aggem. Multi-Shot hits three targets when spirits stand by him.

  • Mage · your class

    Counterspell Chain Heal. Fire Blast finishes a wounded Boar Spirit instantly, with no cast time.

  • Paladin · your class

    Hammer of Justice can stop a Chain Heal. Tanking, hold threat on Aggem; with Seal of Fury, Judgement taunts a spirit off a healer in Forever.

  • Priest · your class

    If a Boar Spirit turns on you, Power Word: Shield yourself and walk it to the melee. Use Fade if it keeps chasing you.

  • Rogue · your class

    Kick Chain Heal. Kick has a 10 sec cooldown, so line up another player's interrupt for his next heal. Hit each spirit when it spawns.

  • Shaman · your class

    Earth Shock interrupts Chain Heal, so save it for his heals rather than damage. Healing Stream Totem covers the hits while spirits are loose.

  • Warlock · your class

    Curse of Tongues makes Chain Heal 50% slower to cast, giving the interrupters time. Send your pet at each Boar Spirit as it spawns.

  • Warrior · your class

    Stay on Aggem and Taunt a Boar Spirit only when it runs at a healer. Shield Bash interrupts Chain Heal.

Death Speaker Jargba

Level 30 elite · Caster platform off the main branch, before Overlord Ramtusk

Optional

Optional shadow caster with an Acolyte and a Groundshaker who mind-controls players; interrupt and dispel Dominate Mind and control his helpers.

Watch for
  • Shadow BoltInterrupt

    3 sec cast Shadow damage bolt. Guides say he casts it more often when no one is in melee range.

  • Dominate MindInterrupt

    2 sec cast that takes control of a player for 15 sec. Magic: Dispel Magic or Purge removes it.

  • Mana BurnInterrupt

    2 sec cast by the Death's Head Acolyte beside him: burns a player's mana and deals damage.

  • Ground TremorStay back

    Cast by the Razorfen Groundshaker beside him: stuns nearby players for 2 sec.

Group plan
Tank

Hold Jargba and the Razorfen Groundshaker away from the healer, and stay in Jargba's melee range so he casts Shadow Bolt less often.

Healer

Stand away from Jargba and the Groundshaker's stun. If a player is mind-controlled, a priest's Dispel Magic or a shaman's Purge removes it.

Damage

Control at least one helper. Interrupt the Acolyte's Mana Burn and Jargba's Dominate Mind. Guides differ on whether Jargba or his helpers die first.

Each class
  • Druid · your class

    Entangling Roots works indoors in Forever: root a mind-controlled teammate so they can't reach the healer. In Bear Form, Bash can stop Dominate Mind.

  • Hunter · your class

    Freezing Trap one of his helpers; Forever traps work in combat, at your feet. Keep pet and shots on the marked target; Feign Death drops threat.

  • Mage · your class

    Counterspell Dominate Mind during its 2 sec cast. If a teammate is already controlled, Polymorph them until a priest or shaman removes it.

  • Paladin · your class

    Hammer of Justice can stop a Dominate Mind cast. Purify can't remove it because it's Magic; call for a priest's Dispel Magic or a shaman's Purge.

  • Priest · your class

    Dispel Magic removes Dominate Mind from a controlled teammate. Stand away from Jargba and the Groundshaker's stun, and keep the tank healed.

  • Rogue · your class

    Kick Dominate Mind and Shadow Bolt. Sap one of his helpers before the pull, and Kick the Death's Head Acolyte's Mana Burn.

  • Shaman · your class

    Purge removes Dominate Mind from a controlled teammate, and Earth Shock interrupts the cast. Keep a shock ready for each Dominate Mind.

  • Warlock · your class

    Curse of Tongues makes Dominate Mind and Shadow Bolt 50% slower to cast. Seduce the Razorfen Groundshaker with your Succubus to control it.

  • Warrior · your class

    Tank Jargba in melee range so he casts Shadow Bolt less often. Shield Bash interrupts Dominate Mind.

Overlord Ramtusk

Level 32 elite · Main-route platform guarded by two Razorfen Spearhides

Hard-hitting quillboar warrior with two elite Razorfen Spearhide guards; control or kill the guards and keep heals on the tank.

Watch for
  • ThunderclapTank

    Nature damage to nearby players; slows their attacks by 33% and movement by 40% for 10 sec.

  • Battle ShoutTank

    Raises the melee attack power of Ramtusk and his allies for 2 min.

  • Whirling BarrageMove

    Spearhide guards spin after a 1.5 sec cast and hit everyone nearby. Melee step out when they spin.

  • Thorns AuraHeal through

    Spearhide aura: Nature damage to anyone who hits the guards or their allies in melee.

Group plan
Tank

Use a shield and keep Demoralizing Shout or Demoralizing Roar on Ramtusk; he hits hard. Pull the Spearhides away from healers and casters.

Healer

Expect heavy damage on the tank and Whirling Barrage hits on anyone near the guards. Stand out of the guards' reach.

Damage

Control the Spearhides (Polymorph, Sap, Seduction, Freezing Trap). Kill any guard left free first, then Ramtusk. Melee step out when a guard spins.

Each class
  • Druid · your class

    In Bear Form, keep Demoralizing Roar on Ramtusk; Faerie Fire is free in Bear Form in Forever. Healing, Rejuvenation melee hit by Whirling Barrage.

  • Hunter · your class

    Freezing Trap one Razorfen Spearhide; Forever traps work in combat, placed at your feet. Keep pet and shots on the marked guard.

  • Mage · your class

    Polymorph one Razorfen Spearhide before the pull and keep it sheeped while the group kills the other guard.

  • Paladin · your class

    Tanking: shield, Devotion Aura and Righteous Fury; Seal of Fury makes Judgement taunt in Forever. Healing: Lay on Hands saves a tank at low health.

  • Priest · your class

    Power Word: Shield the tank before the pull, and Renew melee hit by Whirling Barrage. Pace your mana; Ramtusk hits hard for the whole fight.

  • Rogue · your class

    Sap one Razorfen Spearhide before the pull. Step out when a guard spins for Whirling Barrage, and expect Thorns Aura damage while you hit.

  • Shaman · your class

    Healing Stream Totem helps melee hit by Whirling Barrage. Enhancement: Corpsemaker, the two-handed axe, drops from Ramtusk.

  • Warlock · your class

    Seduce one Razorfen Spearhide with your Succubus. Curse of Weakness on Ramtusk lowers the physical damage he deals to the tank.

  • Warrior · your class

    Use a shield, Shield Block on cooldown and Demoralizing Shout. Thunder Clap works in Defensive Stance in Forever. Corpsemaker drops here.

Earthcaller Halmgar

Level 32 rare elite · Plateau across the bridge west of Overlord Ramtusk

Rare

Rare quillboar shaman with a Stone Rumbler and low-health totems; interrupt Lightning Bolt, break the totems and kill or Banish the elemental.

Watch for
  • Lightning BoltInterrupt

    3 sec cast bolt of Nature damage at one player.

  • Summon Earth RumblerKill adds

    Summons a Stone Rumbler elemental that fights beside him.

  • Earthbind TotemKill adds

    Drops a 5-health totem that slows players within 10 yards for 45 sec.

Group plan
Tank

Hold Halmgar. Pick up the Stone Rumbler too unless a warlock Banishes it.

Healer

The fight needs little healing. Help break totems or add damage once the tank is safe.

Damage

Break each totem on sight, kill the Stone Rumbler unless it is banished, then focus Halmgar. Interrupt Lightning Bolt as often as you can.

Each class
  • Druid · your class

    Wind Spirit Staff drops here with healing power in Forever's data, so Restoration should roll. In Bear Form, Bash can stop a Lightning Bolt.

  • Hunter · your class

    Shoot down each totem; Earthbind Totem has 5 health. Keep your pet on Halmgar.

  • Mage · your class

    Counterspell Lightning Bolt. Fire Blast breaks a 5-health totem instantly.

  • Paladin · your class

    Hammer of Justice stops a Lightning Bolt. Blessing of Freedom makes a teammate immune to Earthbind Totem's slow for 10 sec.

  • Priest · your class

    Wind Spirit Staff carries +71 healing in Forever's data; roll if you heal. The fight needs little healing, so wand totems between heals.

  • Rogue · your class

    Kick Lightning Bolt. One hit breaks a totem; clear Earthbind Totem fast so melee aren't slowed.

  • Shaman · your class

    Earth Shock interrupts Lightning Bolt. Wind Spirit Staff is a healing staff in Forever's data, worth a roll for Restoration.

  • Warlock · your class

    Banish the Stone Rumbler; Banish works on elementals. The group can then focus Halmgar.

  • Warrior · your class

    Shield Bash interrupts Lightning Bolt. Hold the Stone Rumbler as well unless a warlock Banishes it.

Agathelos the Raging

Level 33 elite · Warded boar pen off the main route, before the bat cave

Optional

Optional giant boar behind a guarded ward who hits very hard, charges, stuns nearby players and enrages; a tank and healer check.

Watch for
  • Rushing ChargeTank

    Charges with a big speed boost; the first hit deals heavy extra damage. Guides say stay in melee range.

  • RampageHeal through

    Hits everyone nearby and stuns them for 2.5 sec. 25 sec cooldown.

  • EnrageHeal through

    Raises his attack speed by 60% and his Physical damage for 2 min.

  • Left for DeadTank

    Heavy hit on his current target that also forces that player to feign death.

Group plan
Tank

Enter his chamber first so Rushing Charge lands on you. Keep a healing potion or healthstone ready and save defensive cooldowns for Enrage; his crits can kill from high health.

Healer

Put every heal on the tank and keep mana for Enrage. Stay near the group; guides say players away from melee range get charged.

Damage

Kill the Death's Head Seer and both Ward Guardians to open the ward. Stay near melee range, casters too, and stay under the tank's threat.

Each class
  • Druid · your class

    In Bear Form, keep Demoralizing Roar on him; Faerie Fire is free in Bear Form in Forever. Healing, keep Rebirth ready if the tank drops.

  • Hunter · your class

    Stand at short range rather than far back; Rushing Charge punishes players away from the group. Feign Death if he turns to you.

  • Mage · your class

    Stand close to the group rather than at max range so he doesn't charge you. Mana Shield absorbs a hit if he turns to you.

  • Paladin · your class

    Blessing of Protection stops his physical hits on a teammate he turns to. Healing, Lay on Hands saves the tank once if Enrage crits stack up.

  • Priest · your class

    Power Word: Shield the tank before the pull and again during Enrage. Fade if he turns to you, and stay near the group so he doesn't charge you.

  • Rogue · your class

    Wowhead players report he is immune to Gouge. Feint keeps you under the tank's threat, and Evasion helps if he turns to you.

  • Shaman · your class

    Stoneskin Totem cuts melee damage on the tank. Healers keep Healing Wave on the tank; Enhancement watch threat once he enrages.

  • Warlock · your class

    Give the tank a Healthstone before the pull; guides tell tanks to keep one ready. Curse of Weakness lowers the physical damage he deals.

  • Warrior · your class

    Enter his chamber first so Rushing Charge hits you. Save Shield Wall for Enrage; Thunder Clap, usable in Defensive Stance in Forever, slows his attacks.

Blind Hunter

Level 32 rare elite · Small recess at the end of the bat cave, across from Charlga's ramp

Rare

Rare bat that silences nearby players with Sonic Burst and stuns its target with Ravage; clear nearby bats, keep casters back, dispel the silence.

Watch for
  • Sonic BurstStay back

    Hits nearby players and stops them casting spells for 10 sec. Magic effect.

  • RavageTank

    Melee hit that stuns its target for 2 sec.

Group plan
Tank

Clear the nearby bats first. Taunt it fast and turn it away from casters and healers. Ravage stuns you for 2 sec, so retake threat quickly after it.

Healer

Stand as far back as your range allows so Sonic Burst can't silence you. Dispel the silence from other casters if you can.

Damage

Kill the nearby bats before the pull. Ranged stand back; melee expect silences but keep attacking, and watch threat if the tank gets stunned.

Each class
  • Druid · your class

    Bear and Cat abilities aren't spells, so Sonic Burst doesn't stop them. Hibernate can sleep a loose Kraul Bat until the fight ends.

  • Hunter · your class

    Auto Shot keeps firing through Sonic Burst's silence. The Blind Hunter is a tameable bat, and it drops the Nightstalker Bow.

  • Mage · your class

    Stand at max range: Sonic Burst stops spellcasting for 10 sec. Frost Nova a bat that reaches you, then step back.

  • Paladin · your class

    If Sonic Burst silences you, keep swinging; your active Seal stays up. Purify can't clear it because it's Magic.

  • Priest · your class

    Stay out of Sonic Burst's reach. Dispel Magic removes the silence from another caster; you can't cast it while you are silenced.

  • Rogue · your class

    Sonic Burst doesn't stop your abilities. Expose Armor matches about five Sunder Armor stacks in Forever; use it if no warrior is sundering.

  • Shaman · your class

    Drop your totems before the pull; Sonic Burst stops you recasting them for 10 sec. Healers stand back out of its reach.

  • Warlock · your class

    Your Felhunter's Devour Magic removes Sonic Burst's silence from a teammate. Stand back from the bat yourself.

  • Warrior · your class

    Taunt it off casters and turn it away from them. Sonic Burst doesn't stop rage abilities; retake threat fast after Ravage's stun.

Charlga Razorflank

Level 33 elite · Raised hut at the end; tank her on the ramp outside it

Final caster boss with a jumping Chain Bolt, a 2 sec immunity, Renew and a mana refill; spread out, interrupt and burn her with direct damage.

Watch for
  • Chain BoltSpread out

    2.5 sec cast Nature bolt that arcs to up to 3 players.

  • PurityBurst

    Makes her immune to all attacks and spells for 2 sec.

  • RenewPurge

    Heals her over 15 sec. Magic effect: Purge or Dispel Magic removes it.

  • Mana SpikeBurst

    Restores her mana when it runs low.

Group plan
Tank

Pull her down from the hut and tank her on the ramp below it.

Healer

Stand apart from other players so Chain Bolt can't arc to you. Melee will take Chain Bolt jumps; keep them healed too.

Damage

Ranged spread out and interrupt Chain Bolt when you can. Purge or dispel Renew. Sources say stuns and silences don't work on her; use interrupts.

Each class
  • Druid · your class

    Sources say she is immune to stuns, so Bash won't stop her. Use Wrath and Starfire, and stand apart from other players for Chain Bolt.

  • Hunter · your class

    Use Arcane Shot and Aimed Shot, which every hunter has in Forever. Stand apart from other players so Chain Bolt can't arc to you.

  • Mage · your class

    Counterspell Chain Bolt. Stand apart from other players so it can't arc to you, and hold Fire Blast while Purity makes her immune.

  • Paladin · your class

    Sources say she is immune to stuns, so save Hammer of Justice. Tanking: Seal of Fury makes Judgement taunt in Forever; use it if she turns to someone else.

  • Priest · your class

    Dispel Magic strips her Renew. Stand apart from other players so Chain Bolt can't arc to you, and keep the melee topped up.

  • Rogue · your class

    Kick Chain Bolt. Sources say she is immune to stuns, so skip Cheap Shot and Kidney Shot and spend combo points on Eviscerate.

  • Shaman · your class

    Purge her Renew and Earth Shock her Chain Bolt. Nature Resistance Totem lowers Chain Bolt damage because it's a Nature spell.

  • Warlock · your class

    Your Felhunter's Devour Magic strips her Renew. Stand apart from other players so Chain Bolt can't arc to you.

  • Warrior · your class

    Shield Bash interrupts Chain Bolt. Tanking: pull her down from the hut and hold her on the ramp below. Pronged Reaver drops here.