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Scarlet Monastery: Armory

Levels 32-421 bosses

Tirisfal Glades, northeastern monastery; right locked door in the entrance hall. Entrance coordinates unavailable.

Checked for ForeverClassic Era habit: check in game

Herod

Level 40 elite · Final room: the circular pit at the end of the Armory

Single-target melee fight against a hard-hitting warrior who spins with Whirlwind, then a wave of non-elite Scarlet Trainees after he dies.

Watch for
  • WhirlwindMove

    Spins for 10 sec, hitting everyone near him with weapon damage every 2 sec. He is immune to magic while spinning.

  • EnrageHeal through

    Raises his attack speed by 60% and his physical damage by 50 for 2 min.

  • Rushing ChargeTank

    Used on the pull: speeds him up for 4 sec, and his first hit deals extra damage.

  • CleaveSpread out

    Hits his target and the player standing nearest to it with weapon damage.

  1. Phase 1Pull until Herod dies

    Tank him in the pit, away from the healer on the stairs. When he yells Blades of Light and spins, everyone near him runs out until it ends. Enrage makes his hits faster and harder for 2 min.

  2. Phase 2After Herod dies

    Twenty non-elite Scarlet Trainees run into the room. Group up on the tank and kill them with area damage.

Group plan
Tank

Pick him up in the pit and build threat before anyone attacks. Run out when he yells Blades of Light and spins, then step back in. Save a cooldown for Enrage, then gather the trainees.

Healer

Stand on the stairs, away from Whirlwind and Cleave. Top off the tank before the pull: his Rushing Charge opener hits hard, and Enrage speeds up his swings.

Damage

Wait for the tank's threat. Ranged spread on the stairs; melee stand behind him, not beside the tank. Stop spells while he spins, since he is immune to magic. Then group up and AoE the trainees.

Each class
  • Druid · your class

    Bear: open with Faerie Fire, free and threat-building in Forever, plus Demoralizing Roar, then Swipe the trainees. Healer: keep Rejuvenation on the tank.

  • Hunter · your class

    Keep Auto Shot going while he spins; Arcane Shot and Serpent Sting won't land. Set your pet to Follow until he stops. Feign Death if he turns on you. Multi-Shot trainees.

  • Mage · your class

    Stop casting while he spins, since he is immune to magic; channel Evocation then if low. Frost: Ice Block if he reaches you. Blizzard the trainees on the tank.

  • Paladin · your class

    Tank with Righteous Fury and Seal of Fury, whose Judgement taunts in Forever. Healers: Blessing of Protection anyone he turns on. Consecration the trainees.

  • Priest · your class

    Heal from the stairs. Keep Renew and Power Word: Shield on the tank, more so after he enrages. Fade if he turns on you; Flash Heal anyone caught in Whirlwind.

  • Rogue · your class

    Attack from behind and Feint often; Forever doubles its threat drop. Back out of Whirlwind with the tank. Evasion if he turns on you. Combat: Blade Flurry the trainees.

  • Shaman · your class

    Set Stoneskin Totem near the tank before the pull. Hold Lightning Bolt while he spins. For the trainees, drop Magma Totem on the tank and add Chain Lightning.

  • Warlock · your class

    Put Curse of Weakness on him beside Bane of Agony; Forever allows both. Pull your pet out of Whirlwind and Life Tap while he spins. Rain of Fire the trainees.

  • Warrior · your class

    Tank: Sunder Armor and Demoralizing Shout early, run out of Whirlwind, Shield Wall if Enrage drops you low. Thunder Clap the trainees; it works in Defensive Stance.